Author Topic: Quake 3 will transplant it?  (Read 9497 times)

panshuai0 (OP)

  • Posts: 83
    • My Hocoslamfy high score is 40. I Love My Gcw Zero
Quake 3 will transplant it?
« on: December 18, 2014, 01:03:49 pm »
Quake I love it.
I do not know anyone Quake 3 transplant it?
Hoping to support gcw0.
Nokia Symbian v3 have transplanted the game. My favorite phone system.
My Hocoslamfy high score is 40. I Love My Gcw Zero

kami1357

  • Posts: 15
Re: Quake 3 will transplant it?
« Reply #1 on: December 18, 2014, 07:24:36 pm »
some one did the job but never shared it, so this is possible, same for half-life, i'm hoping for them to be released one day

zear

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Re: Quake 3 will transplant it?
« Reply #2 on: December 18, 2014, 11:31:32 pm »
same for half-life
Half-Life is not open source. There is a Quake I mod that uses HL1 maps and models, however it's far from a complete reimplementation of the GoldSrc engine. You were probably thinking of that.

Chiba3010

  • Posts: 127
Re: Quake 3 will transplant it?
« Reply #3 on: December 19, 2014, 04:04:56 am »
There was a very impressive video of a work-in-progress port of Quake 3 running on the Zero, showing the state of OpenGL development on the hardware. That was over a year ago though, and I haven't heard any mention of the Quake 3 port since, unfortunately. I'm keeping my fingers crossed in hopes that we may see a release sometime in the future.

pcercuei

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Re: Quake 3 will transplant it?
« Reply #4 on: December 19, 2014, 08:51:03 am »
Pickle released it already, no?

Gab1975

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Re: Quake 3 will transplant it?
« Reply #5 on: December 19, 2014, 09:09:04 am »
As far as I know, Pickle released a Quake I GLES engine port:
http://boards.dingoonity.org/gcw-games-and-homebrew/quake1-gles/

zear

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Re: Quake 3 will transplant it?
« Reply #6 on: December 19, 2014, 11:56:30 am »
He dropped a link to it in this post:
http://boards.dingoonity.org/gcw-games-and-homebrew/quake-ii/msg104707/#msg104707

Just keep in mind this is what I call a recompilation and not a port - there's almost no work towards making it playable with limited controls. You can go to options menu, change something and prevent the game from ever running again, etc. On top of that performance of the game is bad, especially once more than 1 bot is on the map.

lemmywinks

  • Posts: 2845
Re: Quake 3 will transplant it?
« Reply #7 on: December 19, 2014, 01:15:38 pm »
If anybody is looking for cheap data files the Quake games are currently on sale via Steam, the whole collection (only up to QIII though) is just over ?10.

http://store.steampowered.com/search/?snr=1_4_4__12&term=quake
« Last Edit: December 19, 2014, 01:22:19 pm by lemmywinks »
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

panshuai0 (OP)

  • Posts: 83
    • My Hocoslamfy high score is 40. I Love My Gcw Zero
Re: Quake 3 will transplant it?
« Reply #8 on: December 20, 2014, 09:53:02 am »
some one did the job but never shared it, so this is possible, same for half-life, i'm hoping for them to be released one day
:(:(Thanks reply,I hope that one day someone will release Quake 3...
My Hocoslamfy high score is 40. I Love My Gcw Zero

panshuai0 (OP)

  • Posts: 83
    • My Hocoslamfy high score is 40. I Love My Gcw Zero
Re: Quake 3 will transplant it?
« Reply #9 on: December 20, 2014, 10:02:35 am »
 :)(Quake 1) release is really great!
I play every day. ;)
 ::)I feel gcw run (Quake 1) Some scenes will appear Caton!
 ::)Perhaps no one is released (Quake 3) because the game is not perfect Caton work?
My Hocoslamfy high score is 40. I Love My Gcw Zero

kami1357

  • Posts: 15
Re: Quake 3 will transplant it?
« Reply #10 on: December 20, 2014, 09:29:16 pm »
For Q3 actually it's in the link provided by zear : pickle.gp2x.de/gcw/ioquake3_gcw.tar.gz

1?)You have to extract the file, then copy the directory to /apps.
2?)In the directory copy the pak files from the original game, ie buy it on steam
3?)Rename the file ioquake3 without the extention
4?)You'll have to chmod a+x the file ioquake3 using telnet
5?)Create a shortcut using g2xmenu

Quake 3 runs very surprisingly well on the zero, despite the badly configured inputs.

panshuai0 (OP)

  • Posts: 83
    • My Hocoslamfy high score is 40. I Love My Gcw Zero
Re: Quake 3 will transplant it?
« Reply #11 on: December 22, 2014, 04:42:30 am »
For Q3 actually it's in the link provided by zear : pickle.gp2x.de/gcw/ioquake3_gcw.tar.gz

1?)You have to extract the file, then copy the directory to /apps.
2?)In the directory copy the pak files from the original game, ie buy it on steam
3?)Rename the file ioquake3 without the extention
4?)You'll have to chmod a+x the file ioquake3 using telnet
5?)Create a shortcut using g2xmenu

Quake 3 runs very surprisingly well on the zero, despite the badly configured inputs.
Surprise works! ! ! ;D
But I found that the port is not complete? :o
Because after I downloaded the program found no run. ???
My Hocoslamfy high score is 40. I Love My Gcw Zero

kami1357

  • Posts: 15
Re: Quake 3 will transplant it?
« Reply #12 on: December 22, 2014, 09:34:37 pm »
?? did you follow the 5 steps i gave ?

I play using the file linked

Chiba3010

  • Posts: 127
Re: Quake 3 will transplant it?
« Reply #13 on: December 22, 2014, 11:30:07 pm »
For Q3 actually it's in the link provided by zear : pickle.gp2x.de/gcw/ioquake3_gcw.tar.gz

1?)You have to extract the file, then copy the directory to /apps.
2?)In the directory copy the pak files from the original game, ie buy it on steam
3?)Rename the file ioquake3 without the extention
4?)You'll have to chmod a+x the file ioquake3 using telnet
5?)Create a shortcut using g2xmenu

Quake 3 runs very surprisingly well on the zero, despite the badly configured inputs.

No luck getting Quake 3 running here. After successfully changing file permissions, I tried using the demo version's pak files and then the full version's pak files in the baseq3 folder without success for either. Both load to a black booting screen for before crashing back to the menu less than a second later. Very frustrating. I don't know what I'm doing wrong. :(

zear

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Re: Quake 3 will transplant it?
« Reply #14 on: December 23, 2014, 12:24:22 am »
Make sure you didn't copy a config file from PC Quake III that would mess up things such as the game resolution.

Chiba3010

  • Posts: 127
Re: Quake 3 will transplant it?
« Reply #15 on: December 23, 2014, 02:27:04 am »
Make sure you didn't copy a config file from PC Quake III that would mess up things such as the game resolution.

I double checked and that doesn't seem to be the case. I did find an error log that reported and incorrect checksum for pak1, however. Perhaps that's the root of the problem. Strange since the game worked fine on my PC the last time I played it, though that was many years ago. I just uploaded those crusty old pak files to the Zero without testing the game on my PC to see if it still works after multiple hardware upgrades installed over the years. If I can't fix it with what I already have on hand I may need to buy the game again on Steam. I honestly want to see Q3 running on my Zero that badly.

kami1357

  • Posts: 15
Re: Quake 3 will transplant it?
« Reply #16 on: December 23, 2014, 06:39:21 pm »
Try changing your ftp tranfert mode to binary.

Chiba3010

  • Posts: 127
Re: Quake 3 will transplant it?
« Reply #17 on: December 23, 2014, 11:21:58 pm »
Turns out what I needed was the updated pak file "patch" set for ioquake3, released to the public directly by id. Got the game working wonderfully. :)

Chiba3010

  • Posts: 127
Re: Quake 3 will transplant it?
« Reply #18 on: January 02, 2015, 04:17:21 am »
I have to admit, Quake 3 runs incredibly smoothly on the Zero. All that's lacking are some control options like look/strafe. As others have mentioned, the frame rate dips slightly with more than one bot on screen simultaneously, but not by much and not enough to be distracting. Makes me wonder if/how well Unreal Tournament would run on the Zero!

zear

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Re: Quake 3 will transplant it?
« Reply #19 on: January 02, 2015, 10:10:47 am »
Try to beat the entire game - some levels run waaay to slow to consider this game playable at the current state of the port.

 

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