Author Topic: Q3, Descent 2... etc  (Read 7596 times)

explosivo (OP)

  • Posts: 4
Q3, Descent 2... etc
« on: November 08, 2013, 10:42:31 am »
Hi! I have tried and tried to find any information about getting awesome games like Q3 and Descent 2 to work on the Zero. I'm not that active in "scene" and I guess my searching skills aren't good enough! Could someone explain it like they would to a child, but without the baby voice please :) And yeah I have purchased every game!

zear

  • * Moderator
  • Posts: 2381
Re: Q3, Descent 2... etc
« Reply #1 on: November 08, 2013, 05:23:59 pm »
We put care into game ports and don't want to release them before they're ready.
They're simply not ready for end user yet.

Here's to give you a general idea of what needs to be done for our ports to be released: http://wiki.gcw-zero.com/Software_Porting_Guidelines

Gab1975

  • Posts: 1165
Re: Q3, Descent 2... etc
« Reply #2 on: November 09, 2013, 10:46:59 am »
You can download a preliminary porting of "Descent 2 engine" - software rendering - from this repository: https://docs.google.com/folderview?id=0B9EgGumkJaabSE9TaEdFbVVBSlU#list (d2x-rebirth.opk)

PS: there is also a first release of the Quake2 engine...

Gab1975

  • Posts: 1165
Re: Q3, Descent 2... etc
« Reply #3 on: November 09, 2013, 10:52:04 am »
We put care into game ports and don't want to release them before they're ready.
They're simply not ready for end user yet.

In any case we are  waiting for  the stable releases with hardware rendering support (OpenGL ES)... Thanks for your work! :)

explosivo (OP)

  • Posts: 4
Re: Q3, Descent 2... etc
« Reply #4 on: November 10, 2013, 11:57:10 am »
Thank you so much! Looking forward to the final releases for gcw!

Gab1975

  • Posts: 1165
Re: Q3, Descent 2... etc
« Reply #5 on: November 26, 2013, 08:35:09 pm »
Are there any news about games and/or engines which use Open GL ES hardware rendering?

fortuitus

  • Posts: 1
Re: Q3, Descent 2... etc
« Reply #6 on: November 27, 2013, 07:32:06 pm »
Great work guys!

I am a huge Descent fan, and when I saw Decent on the KS video, I was sold.  With the information in this thread and a little googling I was able to get the full version Descent II that I bought from GOG running on my Zero, videos and all.

This is the cat's meow! Awesome! :)

Words can not express how happy I am with mobile Descent II.

THANKS!

zear

  • * Moderator
  • Posts: 2381
Re: Q3, Descent 2... etc
« Reply #7 on: November 27, 2013, 07:44:11 pm »
@fortuitus
Join the IRC channel. Descent 2 is one of the games on GCW Zero that support networked multiplayer. We occassionally have deathmatch battles with the IRC community and it's a nice excuse to try out the wi-fi capabilities of the Zero ;)

johnnyonflame

  • Posts: 212
Re: Q3, Descent 2... etc
« Reply #8 on: December 09, 2013, 05:25:18 am »
@fortuitus
Join the IRC channel. Descent 2 is one of the games on GCW Zero that support networked multiplayer. We occassionally have deathmatch battles with the IRC community and it's a nice excuse to try out the wi-fi capabilities of the Zero ;)

More like power-up, death to the king of the hill matches. Really fun is you ask me.

Chiba3010

  • Posts: 127
Re: Q3, Descent 2... etc
« Reply #9 on: February 17, 2014, 01:27:46 am »
Haven't heard anything regarding development of OpenGL-supported releases for the Zero in a good while! Just curious how things are progressing if anyone here has any news or updates.

I'd love to pitch in and help but I'm a complete troglodyte as far as programming and development is concerned. Essentially zero experience, here. Happy to offer fanfare, championing and applause for what that's worth. ;)

supaevensteven

  • Posts: 6
Re: Q3, Descent 2... etc
« Reply #10 on: June 09, 2014, 05:15:25 am »
@fortuitus
Join the IRC channel. Descent 2 is one of the games on GCW Zero that support networked multiplayer. We occassionally have deathmatch battles with the IRC community and it's a nice excuse to try out the wi-fi capabilities of the Zero ;)

I'm curious as to why the source code of these unreleased ports aren't available on Github or equivalent?

I would love to assist but I can't find any source code other than what JohhnyFlame has released and what is up on the offical GCWZero github account.

Cheers,

Steve

zear

  • * Moderator
  • Posts: 2381
Re: Q3, Descent 2... etc
« Reply #11 on: June 09, 2014, 04:22:30 pm »
@fortuitus
Join the IRC channel. Descent 2 is one of the games on GCW Zero that support networked multiplayer. We occassionally have deathmatch battles with the IRC community and it's a nice excuse to try out the wi-fi capabilities of the Zero ;)
I'm curious as to why the source code of these unreleased ports aren't available on Github or equivalent?
Precisely because they are unreleased. Releasing means conforming to the code license. AFAIK all the Johnny's ports that ever had publicly available binaries have their source code released. If you don't see them on Johnny's github, it most likely means the GCW Zero port related code is integrated in the mainline (which is ie. the case for his Odamex port).

Also, you mentioned the official GCW Zero github repo - that is reserved mostly for the core software of the project. The game ports, etc. will be found on the github accounts of the people responsible for the port. Also, please note that none of us contributing to the software part of GCW Zero is hired or otherwise legally connected to GCW LLC, so that's another reason to keep the code on our private accounts.

If you have a binary of a port that has no source code release - please contact me, as this is violating the program's license.

supaevensteven

  • Posts: 6
Re: Q3, Descent 2... etc
« Reply #12 on: June 13, 2014, 07:10:26 am »
Precisely because they are unreleased. Releasing means conforming to the code license. AFAIK all the Johnny's ports that ever had publicly available binaries have their source code released. If you don't see them on Johnny's github, it most likely means the GCW Zero port related code is integrated in the mainline (which is ie. the case for his Odamex port).

Also, you mentioned the official GCW Zero github repo - that is reserved mostly for the core software of the project. The game ports, etc. will be found on the github accounts of the people responsible for the port. Also, please note that none of us contributing to the software part of GCW Zero is hired or otherwise legally connected to GCW LLC, so that's another reason to keep the code on our private accounts.

If you have a binary of a port that has no source code release - please contact me, as this is violating the program's license.

Ok thanks for the info. I'll only be working on open source ports only where the original code is publicly released by it's original author/owners.

I'm a bit curious as to how I'd be able to create binaries that sustain longeivty between firmware releases without the need to keep recompiling. An example of this is the Xargon port that Shin_NiL originally ported (http://boards.dingoonity.org/gcw-development/(request)-xargon/ here) now won't start due to outdated referenced libs it can no longer find.

How could a developer avoid this? Include those libraries in the opk (provided they tick all the open source criteria you previously mentioned of course)?

Cheers,

Steve

 

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