Unfortunely, the wrapper trick no longer works for recent GMS games. (this includes AM2R)
However, i looked closer at the wrapper and it has libraries for MIPS ! (the GCW's architecture)
Using an Android software layer (like shashlik), it should be possible to run it on the GCW0.
But for it to actually work, Shashlik needs to be ported to this handled and it is far from easy...
It requires KDE libs unfortunely.
So if someone ports Shashlik (or something similar) to the GCW0 and the game has an Android port,
it might be possible to run all Game Maker Studio games on the GCW0.
Oh, and the linux binaries won't work on it because it is not targetted for MIPS. (the Android port, on the other hand, has libraries for MIPS)