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GCW Zero
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Port Request: The Battle for Wesnoth (Free AND Open-source!)
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Topic: Port Request: The Battle for Wesnoth (Free AND Open-source!) (Read 2096 times)
casquall
(OP)
Posts:
4
Port Request: The Battle for Wesnoth (Free AND Open-source!)
«
on:
September 03, 2014, 01:35:05 pm »
This free open-source game looks amazing:
https://www.youtube.com/watch?v=w3P39lppcH4
You can find the game and the source here:
http://www.wesnoth.org/
This could also be a great game to add to the repository since it's free.
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David Knight
Posts:
577
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
«
Reply #1 on:
September 03, 2014, 10:00:26 pm »
I had a quick go at porting this a couple of weeks ago as the recent opendingux update allows 640x480 downscaling now. I did a simple CMake -DCMAKE-TOOLCHAIN-FILE=/path/to/toolchainfile and it failed requesting libboost. I haven't been back to this since then but I'm sure it's fixable. Not sure how readable the text would be though on 320x240...
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Have fun
David Knight
Posts:
577
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
«
Reply #2 on:
September 10, 2014, 11:19:02 pm »
Revisited tonight as I would love to play wesnoth too. I correctly linked the libraries and boost is found. Unfortunately Wesnoth still requires pangocairo and fontconfig, both of which are required libraries in order to compile successfully.
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Have fun
pcercuei
Posts:
1675
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
«
Reply #3 on:
September 11, 2014, 08:59:00 am »
I once compiled them, so at least it's possible.
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Port Request: The Battle for Wesnoth (Free AND Open-source!)