Author Topic: Port Request: The Battle for Wesnoth (Free AND Open-source!)  (Read 2096 times)

casquall (OP)

  • Posts: 4
Port Request: The Battle for Wesnoth (Free AND Open-source!)
« on: September 03, 2014, 01:35:05 pm »
This free open-source game looks amazing:

<a href="https://web.archive.org/web/20200922010508/https://www.youtube.com/watch?v=w3P39lppcH4" target="_blank">https://www.youtube.com/watch?v=w3P39lppcH4</a>

You can find the game and the source here:

http://www.wesnoth.org/

This could also be a great game to add to the repository since it's free.

David Knight

  • Posts: 577
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
« Reply #1 on: September 03, 2014, 10:00:26 pm »
I had a quick go at porting this a couple of weeks ago as the recent opendingux update allows 640x480 downscaling now. I did a simple CMake -DCMAKE-TOOLCHAIN-FILE=/path/to/toolchainfile and it failed requesting libboost. I haven't been back to this since then but I'm sure it's fixable. Not sure how readable the text would be though on 320x240...

David Knight

  • Posts: 577
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
« Reply #2 on: September 10, 2014, 11:19:02 pm »
Revisited tonight as I would love to play wesnoth too. I correctly linked the libraries and boost is found. Unfortunately Wesnoth still requires pangocairo and fontconfig, both of which are required libraries in order to compile successfully.

pcercuei

  • Posts: 1675
    • My devblog
Re: Port Request: The Battle for Wesnoth (Free AND Open-source!)
« Reply #3 on: September 11, 2014, 08:59:00 am »
I once compiled them, so at least it's possible.