I also thought about taking a look at it, and also posted earlier at the OpenXCom forum
. I haven't had time, though (and won't probably have until maybe August / September), and it's probably somewhat over my skills. Well, I was thinking about learning something while at it, anyways
Zear (and others): FWIW, from the thread I've linked above:
Btw I've fixed the __NO_OPENGL flag so you can use it to completely disable OpenGL for devices that don't support it, since it's only needed for display filters anyways.
That might help (in case it was added after the last time the porting was looked upon by you).