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GCW Zero => Games & Homebrew => Topic started by: Albert on June 22, 2014, 03:55:48 am

Title: Port Request: Megazeux
Post by: Albert on June 22, 2014, 03:55:48 am
Megazeux is a game creation engine in the same vein as the old program ZZT, in that it relies on text-character graphics, though unlike ZZT it has a plethora of more advanced feature within.

Some screenshots:

(http://theodor.lauppert.ws/games/s/screen1/ascii/megazeux.png)
(http://www.pixelships.com/screens/mzx_thunt4.gif)
(http://www.digitalmzx.net/wiki/images/3/32/And.png)

As you can probably discern from the screenshots, Megazeux would appear to be a rather esoteric program that is limited to a few platforms. On the contrary, however, it has been widely ported to numerous consoles, including handhelds like the GP2X, Pandora and PSP. Of course, native resolution varies between the platforms it supports, so I've figured this would be a process of trial-and-error, in how to get the resolution right on the small screen. (Of course, seeing how it supports GP2X, this is probably accounted for)

It has both software and OpenGL-based rendering engines, and the latter includes ES 2.0 support. So I'm looking to see if anyone here is interested in taking a stab at it. What do you guys think?

Here is a link to the engine repo, with source versions as well as other main, desktop versions:
http://vault.digitalmzx.net/search.php?browse=4&desc=recordReleaseDate

http://vault.digitalmzx.net/index.php is the main hub for everything Megazeux related. Games and such are kept there.
Title: Re: Port Request: Megazeux
Post by: Goggles2114 on June 22, 2014, 05:53:19 am
Color me interested.