Author Topic: Port Request: Dungeon Eye  (Read 2315 times)

Gab1975 (OP)

  • Posts: 1165
Port Request: Dungeon Eye
« on: November 22, 2013, 09:41:28 pm »
I don't know if the porting of this game is workable... but the low video resolution should be perfect for the GCW Zero LCD, moreover an open-source clone of Eye of Beholder II is ever welcome! ;)
http://www.dungeoneye.net/
« Last Edit: November 22, 2013, 09:45:50 pm by Gab1975 »

ruffnutts

  • Posts: 2654
Re: Port Request: Dungeon Eye
« Reply #1 on: November 22, 2013, 11:10:29 pm »
Yes This would be cool +1

MacDonals

  • Posts: 79
Re: Port Request: Dungeon Eye
« Reply #2 on: November 23, 2013, 03:36:11 am »
Hey that game looks cool.

fosamax

  • Posts: 328
Re: Port Request: Dungeon Eye
« Reply #3 on: November 23, 2013, 09:23:19 am »
I'm afraid it's not portable in its current state.

From the SVN, ArcEngine is a .Net 2D Arcade framework dedicated to retro gaming. Fully written in C# and OpenGL with the use of the OpenTK framework.

.Net and C# aren't available on the Zero AFAIK.

Looks nice though.

Gab1975 (OP)

  • Posts: 1165
Re: Port Request: Dungeon Eye
« Reply #4 on: November 23, 2013, 11:41:28 am »
I'm afraid it's not portable in its current state.

From the SVN, ArcEngine is a .Net 2D Arcade framework dedicated to retro gaming. Fully written in C# and OpenGL with the use of the OpenTK framework.

.Net and C# aren't available on the Zero AFAIK.

Looks nice though.

It's a pity! :(
Thanks for the explanation! :)

Drem

  • Posts: 853
    • Russian Android/Dingo/GCW/gaming gadgets blog
Re: Port Request: Dungeon Eye
« Reply #5 on: November 23, 2013, 11:53:54 am »
Why not run EoB 2 in DosBox/zerox68?

Chiba3010

  • Posts: 127
Re: Port Request: Dungeon Eye
« Reply #6 on: November 25, 2013, 01:07:39 am »
I've got EotB 2 running on ScummVM as well.

 

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