Author Topic: Port Request: Bermuda Syndrome 0.1.4  (Read 2474 times)

blastyrant (OP)

  • Posts: 113
Port Request: Bermuda Syndrome 0.1.4
« on: December 23, 2013, 07:35:51 am »
http://cyxdown.free.fr/bs/

A Dingux port does exist, I am not sure what would be required to bring it over to the GCW Zero. As I understand it, based on some research. 0.1.3 contains a bug that makes it impossible to win the game. I do not know which version was ported to Dingux, yet perhaps that source code could make a GCWZ 0.1.4 port easier.

Various ports have had different control configurations. A way to set our own custom control configurations would be the most ideal situation, be it in-game and on-the-fly or via a config file.


DiegoSLTS

  • Posts: 365
Re: Port Request: Bermuda Syndrome 0.1.4
« Reply #1 on: December 23, 2013, 11:57:57 am »
Hi, I made that port of Bermuda Syndrome, I don't remember the version I ported, but looking at the release dates of v0.1.4 and my port I guess I ported that one, I remember porting the latest version available at that time.

Since the port works in OpenDingux a simple rebuild should work, I didn't do any weird hack. I don't have a GCW Zero to test a binary, but anyone with the toolchain can run the make command with my sources, the only thing to check is the paths in the makefile so the toolchain is properly used.

If anyone wants to make a new port from scratch, the only real problems I had when doing the port was downscaling the game's resolution (640x480 -> 320x240) and upscaling the text so it uses the whole screen (it was too small after the resolution change).

Anubis

  • Posts: 35
Re: Port Request: Bermuda Syndrome 0.1.4
« Reply #2 on: July 18, 2014, 03:21:34 am »
Going to give this a bump since I'd love to this to be made.

David Knight

  • Posts: 577
Re: Port Request: Bermuda Syndrome 0.1.4
« Reply #3 on: July 18, 2014, 09:27:36 am »
Hi, I made that port of Bermuda Syndrome, I don't remember the version I ported, but looking at the release dates of v0.1.4 and my port I guess I ported that one, I remember porting the latest version available at that time.

Since the port works in OpenDingux a simple rebuild should work, I didn't do any weird hack. I don't have a GCW Zero to test a binary, but anyone with the toolchain can run the make command with my sources, the only thing to check is the paths in the makefile so the toolchain is properly used.

If anyone wants to make a new port from scratch, the only real problems I had when doing the port was downscaling the game's resolution (640x480 -> 320x240) and upscaling the text so it uses the whole screen (it was too small after the resolution change).

Do you still have the modified source code? The link for the dingux port is no longer valid.

casquall

  • Posts: 4
Re: Port Request: Bermuda Syndrome 0.1.4
« Reply #4 on: August 05, 2014, 12:39:25 am »
I also would very much like to see this happen,  don't let it die!

David Knight

  • Posts: 577
Re: Port Request: Bermuda Syndrome 0.1.4
« Reply #5 on: August 05, 2014, 01:53:25 pm »
Weird, I just happen to have ported it this morning! Currently cannot get the videos to work but have tested the first screen and it seems playable. I'll try to get the video working later on today and release in the next day or so.

edit: released, see http://boards.dingoonity.org/gcw-releases/bermuda-syndrome/
« Last Edit: August 05, 2014, 08:10:17 pm by David Knight »

 

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