Author Topic: OpenXcom  (Read 9297 times)

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #20 on: September 04, 2014, 10:30:54 pm »
@AntiCat
Hi, I don't know if you are aware but Shin-Nil had already done some work on a port, maybe you can take a look  at it as it may be of use to you:
http://openxcom.org/forum/index.php?topic=37.30
Thank you for the pointer

Quote
As SupSuper has said, the "arcade-style keyboard" is already working for name entry on GCW-Zero, the critical part there is the battle scene poor performance and the need of a proper mouse emulation through analog stick.
mouse emulation through "analog stick" is not mutch of a problem but "battle scene poor performance" is something i can't fix

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #21 on: September 07, 2014, 12:36:33 am »
I integrated mice in joy into the openxcom zip / opk. There is no need to start it manually. The included (special) version
also emulates the mouse buttons.

However the battle simulation is unchanged and too slow.

ruffnutts

  • Posts: 2654
Re: OpenXcom
« Reply #22 on: September 07, 2014, 10:58:19 am »
Thanks for your work :)

Would adding triple buffering help speed things up a bit as the zero supports it, also the IPU is working now for scaling
Maybe something to add to the port....

 8)

BTW where's the download link is it on the first post?
« Last Edit: September 07, 2014, 11:00:30 am by ruffnutts »

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #23 on: September 07, 2014, 03:45:35 pm »
Download links are still the same. I replaced the files.

As soon as you enter the battle scene the framerate drops from 40 to 5. Tripple buffering is not going to help.

ruffnutts

  • Posts: 2654
Re: OpenXcom
« Reply #24 on: September 09, 2014, 08:09:01 am »
its a shame it don't run better :(

 

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