Author Topic: OpenXcom  (Read 8956 times)

AntiCat (OP)

  • Posts: 13
OpenXcom
« on: August 27, 2014, 07:09:55 pm »
I have cross compiled OpenXcom (http://openxcom.org/)
If you own a official XCom version you can create a OPK for your GCW.

Steps needed to get it onto your GCW:


If you have any questions feel free to post them here.
« Last Edit: September 03, 2014, 06:48:00 pm by AntiCat »

tcleary73

  • Posts: 10
Re: OpenXcom
« Reply #1 on: September 02, 2014, 04:34:43 pm »
First let me say thanks for your work! I absolutely love this game

I'm having trouble getting it to boot, I put all the subfolders in 'data' and create the opk without a hitch. When I try to boot in on my zero, it just crashes back to the OS.

Any help would be appreciated

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #2 on: September 02, 2014, 09:51:35 pm »
I found two little oversights that could have cause the problem you described.
I updated the ZIP file at http://www.bugfree.ch/data/openxcom.zip

1. Please download the file and make a fresh OPK.
2. Delete the old one from your GCW
3. Reboot the GCW and upload the new OPK.

I hope it solves the issue.

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #3 on: September 03, 2014, 10:38:14 am »
Why can't the OPK be made before hand and the DATA files be added after like to local/home/.openxcom ??

That way you can just release a .opk for people no.... or i'm I missing the point here?

ruffnutts ;)
« Last Edit: September 03, 2014, 11:57:37 am by ruffnutts »

Kouen Hasuki

  • Posts: 155
Re: OpenXcom
« Reply #4 on: September 03, 2014, 12:21:09 pm »
I have to say I was thinking the same as Ruffnutts

Edit: Works decently though from what I quickly tried! You do have to change the Language right away and I feel the jump between Mouse and Arcade mode would have been better if Mouse was on the analog stick and/or another keybinding PWR+B feels a little awkward
« Last Edit: September 03, 2014, 12:46:00 pm by Kouen Hasuki »

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #5 on: September 03, 2014, 12:36:56 pm »
Thanks for the efforts though its just as updates of the port come out people wont want to keep creating a .opk of the game.. I just thought that was the norm for ports that need the extra/original data files.. example Decsent 2

 ;)

tcleary73

  • Posts: 10
Re: OpenXcom
« Reply #6 on: September 03, 2014, 03:58:00 pm »
I have to say I was thinking the same as Ruffnutts

Edit: Works decently though from what I quickly tried! You do have to change the Language right away and I feel the jump between Mouse and Arcade mode would have been better if Mouse was on the analog stick and/or another keybinding PWR+B feels a little awkward

check out Mice in Joy...this guy also fixed that and it works perfectly (allows analog to be in mouse mode no Pwr+B!)

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #7 on: September 03, 2014, 04:03:41 pm »
Looking forward to playing OpenXcom ;D

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #8 on: September 03, 2014, 06:45:09 pm »
I'm glad that this version works! I decided to go with the zip version because it looked easier.
I'm not sure if it is possible to have Original Game Data at a different location as the OpenXcom Game Data without patching the loading routine.

I will consider adding additional search directories to the next version
currently openxcom searches in:
./data/
/usr/local/home/.local/share/openxcom/data/
/usr/local/share/openxcom/data/
/usr/share/openxcom/data/
« Last Edit: September 03, 2014, 09:06:32 pm by AntiCat »

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #9 on: September 03, 2014, 06:46:55 pm »
double post

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #10 on: September 03, 2014, 08:11:50 pm »
yeah those sound just like openbor and odamex search directories cool so we can just use opk without no data
And drop the data files in /usr/local/share/openxcom/data/  ;D

Does it save game to local/home/.OpenXcom?

Thanks  8)

Cool I made an .opk without data and it worked as above ;D
« Last Edit: September 03, 2014, 08:48:16 pm by ruffnutts »

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #11 on: September 03, 2014, 09:08:06 pm »
Does it save game to local/home/.OpenXcom?

it saves to /media/data/local/home/.openxcom

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #12 on: September 03, 2014, 09:09:42 pm »
Cool I made an .opk without data and it worked as above ;D
Thank you for testing  ;)

I made an OPK http://ssl.bugfree.ch/data/openxcom.opk
The contents is the same as the zip. There is no use in downloading it if you have a working version.
As discussed above the original files have to be placed in one of the separate directories.


« Last Edit: September 03, 2014, 09:25:01 pm by AntiCat »

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #13 on: September 04, 2014, 09:19:51 am »
I'm using Mouse'n'Joy but I'n still having to press Power up+ B any idea's?

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #14 on: September 04, 2014, 10:45:00 am »
I'm using Mouse'n'Joy but I'n still having to press Power up+ B any idea's?

are you using my version http://boards.dingoonity.org/gcw-games-and-homebrew/mice-in-joy-9024/ . or a different one?
mice and joy will enable mouse emulation using the analog stick not the d-pad.

starting it once enables the emulation
starting it a second time disables the emulation
« Last Edit: September 04, 2014, 11:22:37 am by AntiCat »

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #15 on: September 04, 2014, 12:04:05 pm »
Yeah that's the one I used, the movement works but should the mouse clicks work what I'm I doing wrong lol

Edviner

  • Posts: 17
Re: OpenXcom
« Reply #16 on: September 04, 2014, 02:22:36 pm »
Yeah that's the one I used, the movement works but should the mouse clicks work what I'm I doing wrong lol

I have same problem! :(

ruffnutts

  • Posts: 2653
Re: OpenXcom
« Reply #17 on: September 04, 2014, 02:32:01 pm »
Yeah that's the one I used, the movement works but should the mouse clicks work what I'm I doing wrong lol

I have same problem! :(

New I wasn't going mad lol.. maybe need to setup buttons in the control menu?

AntiCat (OP)

  • Posts: 13
Re: OpenXcom
« Reply #18 on: September 04, 2014, 07:23:33 pm »
I don't own a GCW Zero myself. The build I posted here was for a friend. I looks like we didn't test it thorough enough. Sorry for that. (If the D-Pad mouse emulation is used the Buttons work.)

I can fix the mouse buttons by including a tailored version of mice and joy. I am however unsure if the CPU is strong enough for a smoth play. My friend told me that the missions are running very slow.
« Last Edit: September 04, 2014, 07:25:12 pm by AntiCat »

David Knight

  • Posts: 577
Re: OpenXcom
« Reply #19 on: September 04, 2014, 10:23:53 pm »
@AntiCat
Hi, I don't know if you are aware but Shin-Nil had already done some work on a port, maybe you can take a look  at it as it may be of use to you:
http://openxcom.org/forum/index.php?topic=37.30

 

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