Author Topic: N64 emulationg on the zero  (Read 7787 times)

133794m3r (OP)

  • Posts: 72
N64 emulationg on the zero
« on: April 12, 2013, 06:12:34 am »
Since there's a psp emulator for n64 that's _highly_ optimized for mips, how long do you think it'll be before n64 emulation will be available on the zero? That emulator is getting _very_ good with it's compatibility and it's using the meager ram of the psp+slower processor/gpu. I know that there's likely a lot of "emotion" engine code in there specifically for the PSP, but I was wondering how long it'd be before it got here/if people think it'd be one of/if not the best option to gettnig n64 emulation on the zero. Also on that same note, yabuse has a mips version(interpreted not JITed because of small ram on psp), do you guys think it'll come over to the zero anytime soon?

Edit: sorry for the rambling, I'm not awake yet, and seem to be stumbling around with my words, please forgive me but I don't know how to make it better.

ace9094

  • Posts: 766
Re: N64 emulationg on the zero
« Reply #1 on: August 02, 2013, 10:29:19 pm »
I believe this was covered a while back in the HUGE general topic before it got locked...

Anywho I believe the answer was "it is highly unlikely" an N64 emulator will be done for the GCW... I forget the reason why but there was a good reason for it.
Dingoo A320, GCW0, RS-97 x2, Revo-K101, RS-90, PSP, GameGadget, New 3DS 128GB, PS Vita 200GB, RS-45, Gamebox Advance and a few other obscure devices

Deagle275

  • Posts: 110
Re: N64 emulationg on the zero
« Reply #2 on: August 02, 2013, 11:22:43 pm »
I believe this was covered a while back in the HUGE general topic before it got locked...

Anywho I believe the answer was "it is highly unlikely" an N64 emulator will be done for the GCW... I forget the reason why but there was a good reason for it.
No, i remember zear saying that the smartest thing to do would be porting mupen64plus. Still, it would be hard , from what i've heard.

zear

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Re: N64 emulationg on the zero
« Reply #3 on: August 03, 2013, 12:46:34 pm »
No, i remember zear saying that the smartest thing to do would be porting mupen64plus. Still, it would be hard , from what i've heard.
It was probably surkow, not me :)

N64 emulator for GCW Zero is indeed highly unlikely, since there are no good, opensource emulators with a MIPS dynarec cores. You could port Mupen64 with a C core, but it will be too slow to be playable.

Deagle275

  • Posts: 110
Re: N64 emulationg on the zero
« Reply #4 on: August 03, 2013, 09:34:38 pm »
No, i remember zear saying that the smartest thing to do would be porting mupen64plus. Still, it would be hard , from what i've heard.
It was probably surkow, not me :)

N64 emulator for GCW Zero is indeed highly unlikely, since there are no good, opensource emulators with a MIPS dynarec cores. You could port Mupen64 with a C core, but it will be too slow to be playable.
So , only if someone REALLY wants it?

davidonabus

  • Posts: 20
Re: N64 emulationg on the zero
« Reply #5 on: August 03, 2013, 09:46:09 pm »
"so you're saying there's a chance.."

zear

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Re: N64 emulationg on the zero
« Reply #6 on: August 03, 2013, 11:43:34 pm »
Of course, there are no technical limits to having an N64 emulator on the GCW. But it requires a lot of time and effort from a skilled person.
There are no ready solutions like for the other emulated platforms.

Surkow

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Re: N64 emulationg on the zero
« Reply #7 on: August 04, 2013, 12:16:10 am »
We need an experienced programmer to port the existing ARM Dynarec for Mupen64Plus to MIPS. Alternatively, Daedalusx64 can be ported. Do not expect results anytime soon.

TimeDevouncer

  • Posts: 231
Re: N64 emulationg on the zero
« Reply #8 on: August 04, 2013, 08:38:54 am »
Would not it be good to make a competition with money awards for the best emulators?

This could greatly help the GCW Zero and for the money awards we could leave donations.

P.D. Sorry for my bad english  :(
Look behind you! A three-headed monkey!

zear

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Re: N64 emulationg on the zero
« Reply #9 on: August 04, 2013, 11:52:15 am »
Would not it be good to make a competition with money awards for the best emulators?
No, because unless there is a strict rule that the emulator has to be written from scratch, people would base their emulators on other people's emulation cores and get the money awards for something that is not fully their work.

Not to mention that this would create many emulators that would duplicate each other. That is, 3 new (poorly written) emulators for NES, let's say. It is not like a gaming competition where every game is unique and nobody's work is in vain.

the_gama

  • Posts: 155
Re: N64 emulationg on the zero
« Reply #10 on: August 05, 2013, 12:50:11 am »
The DragonBox coding compo was a great success for the OpenPandora scene, it was divided in several categories so everyone could participate with their apps, original or ports.  From my point of view a coding competition with good rewards would be very good to increase the software catalog for the zero.

I don't like people who makes money using someone elses work either, but what if the new changes were significant enough to deserve a reward?  Just take a look at what notaz, exophase, ari, etc,  did with pcsx-rearmed, which is based on PCSX-Reloaded (PCSX).

davidonabus

  • Posts: 20
Re: N64 emulationg on the zero
« Reply #11 on: August 05, 2013, 05:55:18 am »
Zear, I can understand your concerns on both counts.

However, regarding the first, are devs not being paid to work with dingux for the GCW Zero?  I'm not up on the history of the device, or the software used though.. so I am probably off base on this.

David

zear

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Re: N64 emulationg on the zero
« Reply #12 on: August 05, 2013, 01:05:47 pm »
However, regarding the first, are devs not being paid to work with dingux for the GCW Zero?
Some most valued are, however the majority of the work was (and still is) done pro bono.

 

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