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GCW Zero => Games & Homebrew => Topic started by: TheScammerWolf on April 08, 2016, 10:35:58 am

Title: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: TheScammerWolf on April 08, 2016, 10:35:58 am
So im wondering since the engines for those games have been ported i was wondering do mods for those games work.
Thanks in advance
Title: Re: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: Aeter on April 09, 2016, 03:38:10 am
I believe most doom stuff works.
Anyway best way is to test them out and see for yourself.
Or search these forums for the specific mod you want to play.
Title: Re: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: TheScammerWolf on April 10, 2016, 05:03:26 pm
Ok thanks was just wondering could i get some of my favorite doom and doom 2 mods working( grezzo 2, Moon, etc.)
My main interest is getting brutal doom working, i saw a thread about it and there was a video of how to get it working but the video had been deleted. The Duke3d and quake things were merely a bonus thing. Since i havent gotten my Zero yet i was wondering if someone would be so nice and make a video showing do they work/ how to get them working.
Title: Re: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: Aeter on April 10, 2016, 11:31:13 pm
Here's full instructions for new GCW0 users.
http://boards.dingoonity.org/gcw-development/zdoom/msg119277/#msg119277
Title: Re: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: TheScammerWolf on April 12, 2016, 04:07:06 pm
Thank man, i appreciate it.
Title: Re: Mods for games (Doom, Doom II, Duke3D, Quake etc.)
Post by: TheScammerWolf on April 12, 2016, 04:10:02 pm
Shame that it is only for brutal doom what would i need to do to get other mods working