Author Topic: long shot: Phantasy Star Online or Workalike?  (Read 1321 times)

Goggles2114 (OP)

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long shot: Phantasy Star Online or Workalike?
« on: June 12, 2014, 09:09:42 pm »
I know Dreamcast emulation is more proof of concept than actual thing, but there was a PC version of the Dreamcast psov2 (which had ultimate difficulty, a few new quests, lots of new rare weapons, and is the same game as dremcast's v2.)

Unfortunately the engine is both closed source and resolution locked to 640 x 480 so realistically chances are this one's dead in the water.

That said are there Amy games like this that could work on the zero? Modern example would be Star Legend for chrome browser/android/iOS. Kind of an mmo/third person shooter type thing where you can actually dodge and fight in real time as opposed to standing around waiting for your spell cooldowm timers to flick around.

I mean it was the thing that showed the world a controller based mmo was possible. Sure it only really had four zones (if you want to get picky caves was more like three different zones so it'd be six... Plus the two PvP maps and if they'd gone gonzo could have had the multi-player lobbies used in single player mode for something.

Again. I doubt being able to do an open reimolimentation of the engine. S unworkable, but maybe there's a game like this?
« Last Edit: June 12, 2014, 09:19:12 pm by Goggles2114 »


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Re: long shot: Phantasy Star Online or Workalike?
« Reply #1 on: June 12, 2014, 09:46:48 pm »
I noticed PSO is similar to Diablo, despite the difference in graphics styles the overall game plays much the same. The currently in development FLARE is a Diablo-like, but I don't know if it's planned to be multiplayer.
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Goggles2114 (OP)

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Re: long shot: Phantasy Star Online or Workalike?
« Reply #2 on: June 20, 2014, 03:49:21 pm »
Emailed spacetime studio on the idea of porting their games to the zero. Sure they require a connection but on the flip side they already have mechanics in place to make money and a player base and all they have to do is port.