Author Topic: Ken's Labyrinth  (Read 5919 times)

Pickle (OP)

  • Posts: 30
Ken's Labyrinth
« on: August 08, 2014, 03:57:01 pm »
Ken's Labyrinth is by Ken Silverman. Its a wolf3d clone where you control a guy trying to save his dog.

This is my port of a SDL/OpenGL port by someone else.

OPK:
http://pickle.gp2x.de/gcw/kenlab.opk

source code hosted here:
http://github.com/Pickle/Lab3dGLES

Gab1975

  • Posts: 1165
Re: Ken's Labyrinth
« Reply #1 on: August 08, 2014, 05:43:23 pm »
Thanks a lot for the porting!
Some menu options are redundant, but the game seems to run very well... :)

Gab1975

  • Posts: 1165
Re: Ken's Labyrinth
« Reply #2 on: August 09, 2014, 01:54:47 pm »
I made a different icon... if you like it, you can use it! :)

Kouen Hasuki

  • Posts: 155
Re: Ken's Labyrinth
« Reply #3 on: August 10, 2014, 12:10:15 pm »
I'll check this out in a bit!

Kouen Hasuki

  • Posts: 155
Re: Ken's Labyrinth
« Reply #4 on: August 11, 2014, 05:13:40 pm »
Issues I have found so far:

**Main Menu**

* Help does not work
* Story only works if you enter in the option then press a direction
* Copyright Notice does not work
* Credits does not work

**Functionality**
* Can load saves (that are left behind in the release) but however can not save
* No in-game key layout help - see help also as that would have been the ideal place

**Graphics**
* Some doors are sometimes visible through walls (very easy to see in episode one level 2)

Pickle (OP)

  • Posts: 30
Re: Ken's Labyrinth
« Reply #5 on: August 13, 2014, 03:17:01 pm »
Thanks for the feedback.

Issues I have found so far:

**Main Menu**

So these are a result of the original ported having the idea to use front and back buffers with opengl to do the menu system. There isnt a good way to handle in opengles other than rewrite it, which im not really motivated or care enough to do.

**Functionality**
Most likely I missed adding external paths to the save games, I will fix this.
in-game key layout, no interest in adding.

**Graphics**
I didnt see this issue, can you give more info on where in the level? This could be a driver issue, if I can see it ill check in the other ports and see if it occurs.

Kouen Hasuki

  • Posts: 155
Re: Ken's Labyrinth
« Reply #6 on: August 13, 2014, 03:53:42 pm »
Figured a picture is worth a 1000 words :P





Noticed it affects many levels though maybe when your blasting past you don't notice it sometimes you have to be at the right angle also.

These was taken from Ep 1 Floor 1 and 2

Pickle (OP)

  • Posts: 30
Re: Ken's Labyrinth
« Reply #7 on: August 14, 2014, 02:31:20 pm »
Figured a picture is worth a 1000 words :P

Noticed it affects many levels though maybe when your blasting past you don't notice it sometimes you have to be at the right angle also.

These was taken from Ep 1 Floor 1 and 2

Thanks, ill try and repeat on the other devices.

I also had a thought on the buffer selection, i think I could emulate this better using a FBO for the buffers. But for ease of use I would also need to switch to GLES2. Possible but more work.

Kouen Hasuki

  • Posts: 155
Re: Ken's Labyrinth
« Reply #8 on: August 15, 2014, 08:05:12 am »
The results could be quite nice though

Pickle (OP)

  • Posts: 30
Re: Ken's Labyrinth
« Reply #9 on: August 21, 2014, 03:22:21 am »
I uploaded another version. The changes will require removal of the .ken3d appdata folder in home dir.

Saving and loading games now works
Missing menu windows and text now shows up

the graphical glitch is still there, I cant reproduce it on other devices so it may be driver related.

Gab1975

  • Posts: 1165
Re: Ken's Labyrinth
« Reply #10 on: August 21, 2014, 07:07:26 am »
Thanks for the update! :)
The "Help" screen should be updated with the correct GCW Zero keymap...

NORMAL MOVEMENT........ d-pad
STRAFE (sideways).......... B + d-pad
RUN .............................. Y + d-pad
SHOOT........................... X
SELECT WEAPON.............. ? (maybe L and R)
ACTION KEY ................... A
STAND HIGH/LOW ........... ?
MOVE STATUS BAR .......... ?
PAUSE / MUTE ................. ?
ACTIVATE MENU .............. START

Attached the "readme.txt" updated to the GCW Zero version...
« Last Edit: August 21, 2014, 08:04:15 am by Gab1975 »

hakmanplayer

  • Posts: 38
Re: Ken's Labyrinth
« Reply #11 on: August 25, 2014, 10:48:39 pm »
I really like this game!! It is unusual.

 

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