No, there's none on it. I'd need to implement a cheat menu and I'm not going to mess too much with chocolate doom's code in order to keep consistency.Odamex is being slowly polished and will be released sometime, it allows users to type into console so you'll be able to cheat through.
Quote from: johnnyonflame on December 14, 2013, 11:57:22 amNo, there's none on it. I'd need to implement a cheat menu and I'm not going to mess too much with chocolate doom's code in order to keep consistency.Odamex is being slowly polished and will be released sometime, it allows users to type into console so you'll be able to cheat through.Ah. That's kind of a problem. With the Zero not having twin sticks (much less a keyboard or mouse), I'm lumbering around and getting dead quite easily unless I play on the easiest possible difficulty.Unfortunately, the ability to type on a console isn't going to fix the problem, either: still no keyboard.I guess I'll stick to GZDoom on a real computer.
I've implemented an "arcade style" console typing scheme which allows you to type on the console w/o a keyboard, gotcha covered there. Also loads of FPSes are making use of the analog stick to aim, and dpad for walking, after some getting used to its actually playable.
Ah. That's kind of a problem. With the Zero not having twin sticks (much less a keyboard or mouse), I'm lumbering around and getting dead quite easily unless I play on the easiest possible difficulty.
I'll look forward to your port, then. The two-pointers-on-the-left layout just doesn't work for me, so I'll be leaning on the ability to use the console.
Can see how no right analog would be a PITA for other games though.
I don't. This isn't the kind of game that needs twin analogs. You never need to aim through the entire game, as the levels weren't designed for looking up/down. This is like saying you need a driving wheel to play pacman because you're used to play racing games.
Quote from: zear on December 17, 2013, 12:18:17 pmI don't. This isn't the kind of game that needs twin analogs. You never need to aim through the entire game, as the levels weren't designed for looking up/down. This is like saying you need a driving wheel to play pacman because you're used to play racing games.Quote from: lemmywinks on December 17, 2013, 09:13:13 amCan see how no right analog would be a PITA for other games though.