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GCW Zero => Games & Homebrew => Topic started by: KeroBlasterMaster on January 05, 2016, 06:25:46 pm

Title: Heroes.opk
Post by: KeroBlasterMaster on January 05, 2016, 06:25:46 pm
Has anyone seen Heroes.opk?  There is a picture of the game on the gcw media page, though the game is not available on the repository or the downloads page at- http://www.gcw-zero.com/media
Title: Re: Heroes.opk
Post by: Surkow on January 05, 2016, 08:09:54 pm
It's still a work in progress and had some stability issues. No ETA at the moment. ;)
Title: Re: Heroes.opk
Post by: zear on January 05, 2016, 08:10:59 pm
That is one game port I still need to finish. It was put on the box because I was sure it is gonna be finished in time for the retail availability of GCW Zero. Sadly, I ran into problems with the port and it never got released.

If you're interested to see the work-in-progress, source code can be found here: https://github.com/gcwnow/heroes
Title: Re: Heroes.opk
Post by: David Knight on January 07, 2016, 12:50:12 am
The Free Heroes 2 engine was ported last year.

http://boards.dingoonity.org/gcw-releases/free-heroes-2-(heroes-of-might-and-magic-2-engine)/
Title: Re: Heroes.opk
Post by: Surkow on January 07, 2016, 01:18:21 am
Same name, different game. ;)
Title: Re: Heroes.opk
Post by: KeroBlasterMaster on January 22, 2016, 02:42:40 pm
I don't have the programming skillset to do anything with that source code stuff.  I do want to learn more about how to positively contribute to this site whether that be learning how to port games or create my own and/or turn source code into opk's.  Is the Toolchain a good place to start?  or is that jumping to far ahead?  I picked up a linux essentials, book but I would be running toolchain on mac OS X...
Title: Re: Heroes.opk
Post by: Surkow on January 22, 2016, 03:32:14 pm
I don't have the programming skillset to do anything with that source code stuff.  I do want to learn more about how to positively contribute to this site whether that be learning how to port games or create my own and/or turn source code into opk's.  Is the Toolchain a good place to start?  or is that jumping to far ahead?  I picked up a linux essentials, book but I would be running toolchain on mac OS X...
If you aren't well versed into programming you could also start with pygame (http://www.pygame.org/). Python (the programming language) and pygame (Python modules designed for writing games using SDL) are both included by default on the GCW Zero.