Author Topic: GCW Zero Hurrican?  (Read 6707 times)

Gab1975 (OP)

  • Posts: 1165
GCW Zero Hurrican?
« on: September 10, 2014, 07:09:36 am »
Are there news about the porting of Hurrican for the GCW Zero?



« Last Edit: September 10, 2014, 04:11:12 pm by Gab1975 »

ruffnutts

  • Posts: 2654
Re: GCW Zero Hurrican?
« Reply #1 on: September 10, 2014, 08:36:07 am »
I was wondering the same thing qbert had a video of this ages ago?

surfi80

  • Posts: 252
Re: GCW Zero Hurrican?
« Reply #2 on: September 10, 2014, 08:52:03 am »
would be fine, but can port this game?
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975 (OP)

  • Posts: 1165
Re: GCW Zero Hurrican?
« Reply #3 on: September 10, 2014, 09:12:13 am »
would be fine, but can port this game?

As far as I know, Johnnyonflame was working on the porting... obviously the game uses the OpenGL ES hardware acceleration...

SuperMarcoVer

  • Posts: 121
Re: GCW Zero Hurrican?
« Reply #4 on: September 10, 2014, 10:35:35 am »
Really want to play that game. It looks awesome!

Pickle

  • Posts: 30
Re: GCW Zero Hurrican?
« Reply #5 on: September 10, 2014, 03:42:08 pm »
i maintain the original port. Everything should be there to support the gcw. I think it just needs to be packaged up.

Gab1975 (OP)

  • Posts: 1165
Re: GCW Zero Hurrican?
« Reply #6 on: September 10, 2014, 04:08:34 pm »
i maintain the original port. Everything should be there to support the gcw. I think it just needs to be packaged up.

This game would be a great adding for the GCW Zero... hope in a "smooth frame rate" ! ;)

zear

  • * Moderator
  • Posts: 2381
Re: GCW Zero Hurrican?
« Reply #7 on: September 10, 2014, 06:14:36 pm »
i maintain the original port. Everything should be there to support the gcw. I think it just needs to be packaged up.
Nope, there's graphical glitches, slowdowns and the text doesn't scale well (unreadable at 320x240).

fredmacking

  • Posts: 57
Re: GCW Zero Hurrican?
« Reply #8 on: September 14, 2014, 04:22:59 pm »
I'm also anxiously awaiting this game, it looks sooo cool to me... it would be a great addition to the GCW Zero library... should we organize a fundraiser for the development tweaks for this game?

Gab1975 (OP)

  • Posts: 1165
Re: GCW Zero Hurrican?
« Reply #9 on: September 15, 2014, 08:31:03 am »
Nope, there's graphical glitches, slowdowns and the text doesn't scale well (unreadable at 320x240).

In other words, the porting is possible, but require many time/optimizations and it's anything but easy!

Pickle

  • Posts: 30
Re: GCW Zero Hurrican?
« Reply #10 on: September 15, 2014, 01:50:55 pm »
It runs, its just not an ideal game for the gcw being that the lowest res is 640x480, which is scaled down to 320x240.

zear

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  • Posts: 2381
Re: GCW Zero Hurrican?
« Reply #11 on: September 15, 2014, 01:53:04 pm »
It runs, its just not an ideal game for the gcw being that the lowest res is 640x480, which is scaled down to 320x240.
Yes, but the sole fact something runs is not enough to qualify for a release candidate :)
Otherwise you have people who will criticize your port for all the issues they face.

johnnyonflame

  • Posts: 218
Re: GCW Zero Hurrican?
« Reply #12 on: September 15, 2014, 11:43:06 pm »
Menu needs a total and complete rewrite, and some part of the game's rendering engine could do with some optimizations, all of which I have no time to do.

All I did was debug the game enough to notice a very small oversight on the usage of glViewport. I didn't 'port' it, and it's also not ready either.

Pickle

  • Posts: 30
Re: GCW Zero Hurrican?
« Reply #13 on: September 17, 2014, 03:06:00 pm »
I also wont spend the time making it support 320x240 just to support one device with underpowered gpu.
320x240 really needs to die  >:(

pcercuei

  • Posts: 1689
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Re: GCW Zero Hurrican?
« Reply #14 on: September 17, 2014, 03:13:36 pm »
No problem, make it 640x480, then we can play it via HDMI  ;D

Gab1975 (OP)

  • Posts: 1165
Re: GCW Zero Hurrican?
« Reply #15 on: September 17, 2014, 03:41:40 pm »
I also wont spend the time making it support 320x240 just to support one device with underpowered gpu.
320x240 really needs to die  >:(

I can imagine... adjust this game to the QVGA resolution it's a difficult task... many little writing symbols and details!

fredmacking

  • Posts: 57
Re: GCW Zero Hurrican?
« Reply #16 on: September 18, 2014, 03:18:37 am »
I also wont spend the time making it support 320x240 just to support one device with underpowered gpu.
320x240 really needs to die  >:(

I can imagine... adjust this game to the QVGA resolution it's a difficult task... many little writing symbols and details!
Ahhh man what a shame... But hey I don't blame you

 

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