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GCW Zero => Games & Homebrew => Topic started by: BAFelton on February 09, 2013, 06:34:46 pm

Title: Games & Homebrews working with the Zer0
Post by: BAFelton on February 09, 2013, 06:34:46 pm
Here's a list of games compatible with the zero (at least for now, don't know how long it will last ;) ) :


MiniTetris v2 http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,493 (http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,493)
LineCube : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,376
Entombed : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,357
Vectoroids : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,308
Teeter Torture : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,468
Spout : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,94
SDLInvaders 1.0 : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,447
Mr Drillux : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,126
Brickout : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,457
Lolicopocalypse : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,37,613
C-Dogs SDL for Dingux : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228
Rotate Gearux : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,127
Digger Remastered port for Dingoo A320 : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,433
Ganbare! Natsuki-San! : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,268
Pang : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,514
BoulderDash : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,495
VORTON : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,371
Mutant Tank Knights : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,581
Lord of the Rings Engine for Dingux : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,517
FLESHCHASMER : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,525
Zelda ROTH e Zelda OLB para OpenDingux : http://shinnil.blogspot.fr/2012/07/zelda-roth-e-zelda-olb-para-opendingux.html
Descent 1 : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,1,565
xrick - Rick Dangerous : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,240
Winter Jumper Giana Sisters Remake Dingux    : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,205
Abu Simbel Profanation Deluxe Remake : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,410
Sokoban (Dingux) : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,272
SDL SLiDing - Dingux : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,388
Quadromania : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,362
NuclearChess : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,458
lPairs : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,498
Deminor : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,512
Biniax Dingux v1.0 : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,108
Triplane Classic : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,521
Star Gun : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,369


Some of them will need Virtual Mouse : POWER + B
Title: Re: Games & Homebrews working with the Zer0
Post by: raygan on February 09, 2013, 06:41:19 pm
Thanks, this is a great list! There are a few on here I haven't tried yet!

There are also a few games on the (temporary) GCW repo in their IRC channel that aren't on your list as they aren't yet available for other devices. If you've got a Zero, definitely check out the IRC channel.
Title: Re: Games & Homebrews working with the Zer0
Post by: BAFelton on February 09, 2013, 06:51:06 pm
Yep, i didn't add them to the list because they're supposed to work ;)
Title: Re: Games & Homebrews working with the Zer0
Post by: Sensei on February 09, 2013, 06:53:10 pm
Here's a list of games compatible with the zero (at least for now, don't know how long it will ;) ) :

?

Will some of these likely loose compatability?
Title: Re: Games & Homebrews working with the Zer0
Post by: BAFelton on February 09, 2013, 06:57:44 pm
Maybe if they change some stuff in the OS (kernel maybe or something else).

I know some emulators from the A320 worked at the beginning of the zero, but don't anymore. I don't know more about this.

You'll just have to make links to them with the gmenu, like on the A320.
Title: Re: Games & Homebrews working with the Zer0
Post by: zear on February 10, 2013, 07:54:27 pm
Will some of these likely loose compatability?
Games compiled with Dingux legacy/OpenDingux toolchain for A320 will not work with GCW Zero because we:
1) have switched from soft-float to hard-float (hardware accelerated floating point calculations using the dedicated FPU unit)
2) a lot of libraries in the rootfs have been updated and games compiled against the older versions might not work anymore

That said, some of the software does not use floating point and it's library usage remains compatible, and that is when this software might still work on GCW0.

It should be noted that all we need to do to make A320 games work with GCW0 will be in most cases a simple recompilation using our GCW0 toolchain.

I should discourage anybody from running or hoping to run verbatim any A320 compiled binaries on GCW0. They were not designed to run on GCW0 and we take no responsibility for any misbehaviour of them.

Moreover, all the GCW0 software is designed to run in opk format. The old way of running the software is still available, but we don't endorse it and you should not hope for our support if any issues occur.

We in GCW devteam believe that software running on our device should be always of top quality. That's why when we port a game to GCW0 we not just recompile it, but often fix the bugs, refine the button mapping and overall polish the software. That's another reason why you should stay away from the old A320 binaries and rather wait for us to properly port it to GCW0.
Title: Re: Games & Homebrews working with the Zer0
Post by: Sensei on February 15, 2013, 02:08:33 pm
Will some of these likely loose compatability?
Games compiled with Dingux legacy/OpenDingux toolchain for A320 will not work with GCW Zero because we:
1) have switched from soft-float to hard-float (hardware accelerated floating point calculations using the dedicated FPU unit)
2) a lot of libraries in the rootfs have been updated and games compiled against the older versions might not work anymore

That said, some of the software does not use floating point and it's library usage remains compatible, and that is when this software might still work on GCW0.

It should be noted that all we need to do to make A320 games work with GCW0 will be in most cases a simple recompilation using our GCW0 toolchain.

I should discourage anybody from running or hoping to run verbatim any A320 compiled binaries on GCW0. They were not designed to run on GCW0 and we take no responsibility for any misbehaviour of them.

Moreover, all the GCW0 software is designed to run in opk format. The old way of running the software is still available, but we don't endorse it and you should not hope for our support if any issues occur.

We in GCW devteam believe that software running on our device should be always of top quality. That's why when we port a game to GCW0 we not just recompile it, but often fix the bugs, refine the button mapping and overall polish the software. That's another reason why you should stay away from the old A320 binaries and rather wait for us to properly port it to GCW0.

Thanks for the answer and more so thanks for all the work you guys are putting into this project.
Title: Re: Games & Homebrews working with the Zer0
Post by: MacDonals on October 05, 2013, 03:25:18 pm

It should be noted that all we need to do to make A320 games work with GCW0 will be in most cases a simple recompilation using our GCW0 toolchain.
Does this still hold true?  If so I may have to get busy learning.
Title: Re: Games & Homebrews working with the Zer0
Post by: zear on October 05, 2013, 03:44:57 pm
It's still true, but we prefer to fix and polish the ports along the way. Not just recompile. Plus you will need to at least add $HOME support if you want to pack your port as .opk.
Title: Re: Games & Homebrews working with the Zer0
Post by: Fei on October 05, 2013, 05:39:43 pm
Merci BAFelton pour ce listing ;)
Thanks !

Is the listing update since february ?
Title: Re: Games & Homebrews working with the Zer0
Post by: MightyJAK on November 13, 2013, 06:10:59 am
Is the listing update since february ?

Since I'm such a nice guy (and have too much free time on my hands) I tried these with the current OpenDingux version (2013-10-04), all seem to work. There were a few I didn't bother testing (Spout, Biniax, etc.) because they've already been ported over to the Zero.
Title: Re: Games & Homebrews working with the Zer0
Post by: MightyJAK on January 31, 2014, 02:42:23 pm
After playing it a little more, I've got to revoke FLESHCHASMER's "working" status. I hadn't played it before trying it on the Zero, so I just assumed it was supposed to play the way it does. Playing it side-by side on my A330 shows 2 obvious differences:

1. On the Zero, it plays WAY too fast. Dialogue and status updates scroll off the screen without ample reading time, and your character is pretty tricky to control.

2. Random enemies do not spawn. You might think this a plus, giving you an opportunity for a low-level speedrun. But without leveling and re-equipping with the exp. and loot given by random enemies, the first boss will kill you in 1 hit.
Title: Re: Games & Homebrews working with the Zer0
Post by: finalmix on April 17, 2014, 03:53:43 am
It's still true, but we prefer to fix and polish the ports along the way. Not just recompile. Plus you will need to at least add $HOME support if you want to pack your port as .opk.

Hi,
I use Open Package Creator ( http://boards.dingoonity.org/gcw-releases/open-package-creator-1-1/ ) package the Sokoban (Dingux) : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,272 folder, it worked without sound, any halp plz ?
Title: Re: Games & Homebrews working with the Zer0
Post by: quasist on February 08, 2015, 03:22:09 am
After playing it a little more, I've got to revoke FLESHCHASMER's "working" status. I hadn't played it before trying it on the Zero, so I just assumed it was supposed to play the way it does. Playing it side-by side on my A330 shows 2 obvious differences:

1. On the Zero, it plays WAY too fast. Dialogue and status updates scroll off the screen without ample reading time, and your character is pretty tricky to control.

2. Random enemies do not spawn. You might think this a plus, giving you an opportunity for a low-level speedrun. But without leveling and re-equipping with the exp. and loot given by random enemies, the first boss will kill you in 1 hit.
1. Back then it used static SDL_Delay

2. Seems rand() returns sad
Title: Re: Games & Homebrews working with the Zer0
Post by: Elaphe on February 11, 2015, 12:02:42 pm
I've downloaded some of these games and I see they are not .opks. How do you install them in the GCW?
Title: Re: Games & Homebrews working with the Zer0
Post by: zear on February 11, 2015, 05:44:51 pm
You have to set the correct chmods for the executables and then manually add them to gmenu2x. But this is not GCW Zero software, I do not recommend running it.
Title: Re: Games & Homebrews working with the Zer0
Post by: Elaphe on February 11, 2015, 08:45:45 pm
Why? Will my console explode or something?
Title: Re: Games & Homebrews working with the Zer0
Post by: zear on February 11, 2015, 10:45:21 pm
No, but you'll probably end up with issues running that software and it will require giving further instructions on how to launch it, etc., which is simply not worth anybody's time, given this software is not meant to run on GCW Zero in the first place. It will also be badly tearing because of using SDL's software surfaces.
Title: Re: Games & Homebrews working with the Zer0
Post by: zhongtiao1 on March 10, 2015, 09:29:48 pm
I don't know about you guys, but super pang works amazing on the potator emulator and it is my favorite version. I dont think we need a version for gcw-zero, or at least not until there is an official opk packaged for it. Carrier (sokoban clone) is another good game for watara supervision and if you like shooters, the supervision has them too.
Title: Re: Games & Homebrews working with the Zer0
Post by: Elaphe on March 12, 2015, 04:06:48 pm
What is the potator emulator?
Title: Re: Games & Homebrews working with the Zer0
Post by: David Knight on March 12, 2015, 04:45:43 pm
Hello all,

Here is a new emulator for GCW-ZERO, it is Potator, a Watara Supervision emulator :)

http://boards.dingoonity.org/gcw-releases/potator-v1-0/
Title: Re: Games & Homebrews working with the Zer0
Post by: zhongtiao1 on May 07, 2015, 03:10:54 am
Hello all,

Here is a new emulator for GCW-ZERO, it is Potator, a Watara Supervision emulator :)

http://boards.dingoonity.org/gcw-releases/potator-v1-0/
Version 1.1 is out, but just like 1.0 there is still sound issues on some games. Crystball is unplayable. SSSnake freezes up too.
Title: Re: Games & Homebrews working with the Zer0
Post by: Qubits on May 24, 2016, 04:23:29 pm
I'm trying to install rick dangerous dge (i've copied the " xrick " folder to /media/data) but when i click select > add link in games and browse, i dont see the .dge file to install ?? Only thoses two files are showing up :

I'm using 2014-08-20 last update.

 

Title: Re: Games & Homebrews working with the Zer0
Post by: Qubits on May 24, 2016, 04:29:04 pm
Ok nevermind, found the solution here : http://boards.dingoonity.org/gcw-help/create-a-link-to-a-dge-file/msg119411/#msg119411 , you just have to rename the file and delete the .dge extension.