Author Topic: Bioquake  (Read 6576 times)

endercraft4 (OP)

  • Posts: 35
Bioquake
« on: May 25, 2013, 08:47:59 pm »
I developing a game for the gcw zero called bioquake. It's based on bioshock but with its own story.
I'll post update here and on the moddb link.
http://www.moddb.com/games/bioquake

zear

  • * Moderator
  • Posts: 2381
Re: Bioquake
« Reply #1 on: May 25, 2013, 09:02:46 pm »
I have seen your game on moddb before, it is shaping up nicely :)
Good luck developing it further and remember - try not to use any copyrighted Bioshock materials (sprites, music, etc.), otherwise it might be difficult to distribute the game across the boards (we don't tolerate copyright violations).

Once again, good luck and don't forget to update us on your progress :)

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #2 on: May 26, 2013, 12:47:35 am »
Thanks!  :)
I'm makeing everything myself. so copyright shouldn't be a problem.

k0en

  • Posts: 264
Re: Bioquake
« Reply #3 on: May 26, 2013, 08:02:06 am »
Wow that's great ! Thanks !

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #4 on: June 01, 2013, 05:24:45 pm »
ive been having a little trouble with the bioattack cycle code, so i decided to work on the voxaphones.
so far i have the recordings i posted on moddb earlier, and the ability to playback the last one found.
later ill add the actual voxaphone that will be scattered throughout the game.
ill add a download for people to test once i get that done.

raygan

  • Posts: 158
    • I'm on Twitter and stuff...
Bioquake
« Reply #5 on: June 03, 2013, 07:20:24 am »
Sounds like an awesome project!

With the SE units starting to ship, I think you'll have no shortage of people interested in playtesting. :-)

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #6 on: June 05, 2013, 02:31:27 am »
ive ordered a zero from the us reseller.
when i get it i will finally be able to test everything.

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #7 on: June 20, 2013, 10:33:51 pm »
im currently working on porting the darkplaces engine for the gcw zero.

whats finished

menu keys
menu up/down/enter/back sounds,
key options menu

whats left to do

make a png screenshot save in the pictures folder
bioshock menu graphics

if you want to join the project, we need

audio guy(all sound affects)
unity coder
mapper
prerelease tester(send me a video of you playing a fps so i know your good)
texture artist

any applications need to be sent to me via moddb private message or dingoonity post on the bioquake page.

pcercuei

  • Posts: 1689
    • My devblog
Re: Bioquake
« Reply #8 on: June 22, 2013, 05:50:12 am »
OpenDingux already provides a way to take screenshots, btw.

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #9 on: August 09, 2013, 11:06:21 pm »
I just got my zero!
Ive been trying out the games that came preinstalled and it is awesome so far!
does anyone know where i can download more games, i know there used to be a google doc page but i cant find it anymore.

Gimme_Jimmy

  • Posts: 1
Re: Bioquake
« Reply #10 on: August 09, 2013, 11:39:44 pm »
I just got my zero!
Ive been trying out the games that came preinstalled and it is awesome so far!
does anyone know where i can download more games, i know there used to be a google doc page but i cant find it anymore.

https://docs.google.com/folder/d/0B9EgGumkJaabSE9TaEdFbVVBSlU/edit?pli=1

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #11 on: August 10, 2013, 02:45:56 am »
Thanks!

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #12 on: August 12, 2013, 05:36:19 am »
Is there a version of open package creator I can install for debian/ubuntu/mint
I hate opening windows to create an opk

darth_llamah

  • Posts: 311
Re: Bioquake
« Reply #13 on: August 12, 2013, 09:44:05 am »
Is there a version of open package creator I can install for debian/ubuntu/mint
I hate opening windows to create an opk
Code: [Select]
mksquashfs [input dir] filename.opkDon't forget to include a .desktop file (default.gcw0.desktop)
« Last Edit: August 12, 2013, 09:45:51 am by darth_llamah »

Harteex

  • * Administrator
  • Posts: 713
    • Harteex Productions
Re: Bioquake
« Reply #14 on: August 12, 2013, 10:41:25 am »
The Open Package Creator runs with Mono too (you might have to grab the mono winforms package). Just be sure to install the squashfs-tools package.

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #15 on: August 14, 2013, 04:13:38 pm »
Thanks to both of you! :)

Edit
im trying to build an auto updater program in python with pygame that will update the pak file.
my problem is the program works on the pc but when i run it on the zero it just quits.
i ran the log viewer and "/bin/sh:/mnt/pydater/test.py: not found"
i put it there with ftp cyberduck but it still gives the same error.
« Last Edit: August 17, 2013, 05:43:53 pm by endercraft4 »

endercraft4 (OP)

  • Posts: 35
Re: Bioquake
« Reply #16 on: September 05, 2013, 01:58:03 am »
my main dev pc's motherboard is broken. and i wont be able to replace it for a couple months. :(
Luckily i will be able to continue on my mac. Without my dev pc I can map, model, but not much else.
I tried running ubuntu under a virtual hdd but it was too slow to do anything!
sorry.
« Last Edit: September 05, 2013, 02:00:03 am by endercraft4 »

 

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