Author Topic: [Port Request] DoomRL  (Read 2430 times)

Goggles2114 (OP)

  • Posts: 90
[Port Request] DoomRL
« on: August 27, 2013, 02:23:08 am »
DoomRL is simple. Doom, in Rougelike form. It has lots of levels, powerups, weapon upgrades and skills to learn. By rougelike standards it's simple enough you could in theory map everything to a controller input. It uses MP3 recordings of Doom's music and sound effects combined with simi-randomized dungeons to be very VERY fun.

Any chance at getting this ported over? I know POWDER was designed for the GBA/DS, but this thing isn't just another fantasy themed dungeon crawl.

In this one you get to use a shotgun. :)

<a href="https://www.youtube.com/watch?v=DNYs7g1i_iQ" target="_blank">https://www.youtube.com/watch?v=DNYs7g1i_iQ</a>
« Last Edit: August 27, 2013, 02:24:56 am by Goggles2114 »

DiegoSLTS

  • Posts: 365
Re: [Port Request] DoomRL
« Reply #1 on: August 27, 2013, 02:43:40 am »
The sources are not available, so...

ruffnutts

  • Posts: 2654
Re: [Port Request] DoomRL
« Reply #2 on: August 27, 2013, 09:00:33 am »
Looks cool but I can smell tiny text....if it was ported to the zero ;)

Goggles2114 (OP)

  • Posts: 90
Re: [Port Request] DoomRL
« Reply #3 on: August 27, 2013, 02:39:04 pm »
Wel Crap. Forgot about text rendering being a likely issue. I dunno maybe something can be done but you'd need source,which we don't have. First thought was since it's a linux tarball that uses SDL maybe it would've worked native.

Except it doesn't natively support a controller nor are the keys remappable.

elwing

  • Posts: 186
Re: [Port Request] DoomRL
« Reply #4 on: August 27, 2013, 03:21:05 pm »
Except it doesn't natively support a controller nor are the keys remappable.

nor the gcw0 got a X86 processor...