I've been working on a game loosely derivative of Atari Tank (think more like Wii Play Tanks, though, with the multiplayer aspect) and since I picked up a GCW Zero at PAX 2013, have been toying with the idea of porting it to the GCW Zero. In building for the Zero, though, I was surprised to find that none of my sprite rotations work: although collisions respect the new orientation, the sprite still renders at 0 degrees.
I had been using SDL_RenderCopyEx() to achieve rotation/flipping in rendering. Am I correct in assuming that the GCW Zero's build of SDL does not support this function? It seems like it's just falling back on SDL_RenderCopy and ignoring the extra arguments. If so, is this because of an OpenGL limitation of the GCW Zero?
Just thought I'd ask.