Author Topic: Project64 is now OpenSource  (Read 4412 times)

k0en (OP)

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Project64 is now OpenSource
« on: April 03, 2013, 08:27:50 am »
Project64 V2 is released and finally, Zilmar, decided to release source too ! It's a good news no?

http://www.pj64-emu.com/downloads/project64/binaries/

RodrigoCard

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Re: Project64 is now OpenSource
« Reply #1 on: April 04, 2013, 05:59:14 am »
Finally! :O
Need to test some games.

Gman

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« Reply #2 on: April 04, 2013, 02:29:11 pm »
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« Last Edit: September 21, 2018, 12:01:49 am by Gman »

MacDonals

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Re: Project64 is now OpenSource
« Reply #3 on: April 22, 2013, 09:09:22 pm »
They announced this on April 1st and I didn't believe it.  Then I forgot to go back and check, but it looks like this is legit.  The one thing I am not clear on is if the GCW-0 will be technically capable of emulating N64.  I know N64 was not all that powerful but it did have a wonky ass video chipset.

Surkow

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Re: Project64 is now OpenSource
« Reply #4 on: April 22, 2013, 09:25:54 pm »
The video plugin has not been open sourced from Project64 2.0 because of internal conflict in the Project64 team.

They announced this on April 1st and I didn't believe it.  Then I forgot to go back and check, but it looks like this is legit.  The one thing I am not clear on is if the GCW-0 will be technically capable of emulating N64.  I know N64 was not all that powerful but it did have a wonky ass video chipset.

The GCW Zero is fast enough to emulate N64 games if we can find someone who is motivated and skilled enough to port the current Mupen64plus ARM dynarec to MIPS.

RodrigoCard

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Re: Project64 is now OpenSource
« Reply #5 on: April 25, 2013, 02:02:52 am »
As far as I understand, GCW-zero architecture is similar enough to execute most N64's processor's instructions directly.
Am I right?

The video plugin has not been open sourced from Project64 2.0 because of internal conflict in the Project64 team.

They announced this on April 1st and I didn't believe it.  Then I forgot to go back and check, but it looks like this is legit.  The one thing I am not clear on is if the GCW-0 will be technically capable of emulating N64.  I know N64 was not all that powerful but it did have a wonky ass video chipset.

The GCW Zero is fast enough to emulate N64 games if we can find someone who is motivated and skilled enough to port the current Mupen64plus ARM dynarec to MIPS.

Or Tweak the Deadalus PSP (which is MIPS) to work with gcw-zero.


Deagle275

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Re: Project64 is now OpenSource
« Reply #6 on: April 25, 2013, 10:34:57 pm »
As far as I understand, GCW-zero architecture is similar enough to execute most N64's processor's instructions directly.
Am I right?

The video plugin has not been open sourced from Project64 2.0 because of internal conflict in the Project64 team.

They announced this on April 1st and I didn't believe it.  Then I forgot to go back and check, but it looks like this is legit.  The one thing I am not clear on is if the GCW-0 will be technically capable of emulating N64.  I know N64 was not all that powerful but it did have a wonky ass video chipset.

The GCW Zero is fast enough to emulate N64 games if we can find someone who is motivated and skilled enough to port the current Mupen64plus ARM dynarec to MIPS.

Or Tweak the Deadalus PSP (which is MIPS) to work with gcw-zero.
I don't know anything about that but surkow's plan seems to make more sense.

 

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