Author Topic: Porting SFML to the zero ?  (Read 1814 times)

fosamax (OP)

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Porting SFML to the zero ?
« on: May 03, 2013, 02:14:44 pm »
Does anyone consider porting SFML to the zero ?

SFML is an api similar to SDL but focused in using C++/Open GL instead of C for SDL.

I know open GL isn't currently supported by the zero but it could be great to get that api running since SFML is giving way better benchmark than SDL for game that are more demanding (rotating sprites and alpha blending for example)

Furthermore, it's an all in one api and it doesn't depand on external module like SDL.

Thank for any answer !


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Re: Porting SFML to the zero ?
« Reply #1 on: May 03, 2013, 03:12:07 pm »
It gives better benchmarks on PC because SFML is a 2D library built with GPUs in mind, was SDL is all about software rendering. On a device without a GPU (or with a GPU but with a small resolution), it's not certain that SFML would win the benchmarks.

We already talked about SFML previously, we may include it if porters need them. We won't include it "just in case" without knowing that some games that could be ported use it.


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Re: Porting SFML to the zero ?
« Reply #2 on: May 03, 2013, 03:13:45 pm »
Wasn't there a catch to SFML? Like the need to run X11.