I intend to keep this particular post simple and short but lol!
I got frustrated with what Alekmaul did with Oswan (For example, he used an unsigned int to sprites, which means they will dispappear when close to the screen) among with other things.
I switched the core to OswanJ, only keeping the GUI and some of the beneficial modifications he did.
I renamed my monster to "Gameblabla's Oswan" and it can now play Kinnikuman !
Care to at least add an About section for developers and emulator version/revision later?
What i did as well:
- Fixing X and Y (now mapped to B and A respectively)
- Save settings for Swap and ABXY
You know what? it's really fun to play Judgement Silversword with ABXY is DPAD
activated, either you're left or right-handed. And so with the Swap Mode
for Dicing Knight, Rockman EXE WS and Kinnikuman!
Final Fantasy II is playable as well so Super Robot Taisen Compact 2 should be.
Dragon Ball is still problematic, it now crashes the emulator.
Yeah, awe.............................................................some! More playable games.
But if a game is crashing, is it possible for you to make it to do a Force Exit
condition? (similar case to Kinnikuman, after the crashing, reverting back to the GCW0 Menu, I'm talking about the Oswan that you previously published) because we've got to hard reset it, forcing us to reboot the system when it's happening (Suddenly I sound like Smeagol... dang the wordings!).
Still not fixed:
- Check if X and Y are working as rapid fire buttons.
- Power Slider support. (I need to check the doc)
- Multiple Save Slots (shouldn't be to complicated...)
- Warning Prompt for L & R
*Evil big grin* ...and the incorrectly mapped Dpad Down (snap it to B
, currently on A) & Dpad Right (snap it to A
, currently on B) on ABXY is DPAD
(I believe if the horizontal mappings is correct, so does the vertical mappings).
Please fixed this in the horizontal mode (I'm afraid you'll get confused by the horizontal/vertical Dpad inputs).
...and its "lost sibling", the ABXY is JOYSTICK
or even better Swap ABXY & JOYSTICK
(redundants you think? I'm aware it's affecting the ABXY is DPAD
). I've got another crazy idea for this, it might cleared the key inputs problems too. Let's just pretend for a second:
1 = ABXY
2 = DPAD
3 = JOYSTICK
Obviously, each one has 4 key inputs and compatible to be mapped on each other. Meaning that we can perform a full swapping:Conditional:
[?] = No changes, (?,?) = Swap Inputs.
(2,3) or (3,2)
(1,3) or (3,1)
(1,2) or (2,1)Example:
(1,3) = No changes to DPAD but swap inputs between ABXY and JOYSTICK. Well, this will rendered the ABXY is DPAD
as useless unless you're willing to make a choice selection by alternating it to contrast with the new Swap Mode
And by alternating it, I mean (2=3), (3=2), (1=3), (3=1), (1=2) and (2=1) and its example, (1=3) = No changes to DPAD but treat ABXY as JOYSTICK. So what do you think?
...and the rest (depends on the emulator progression and your decision).
About accessing the Menu with the Power Slider, if implemented, can you please disabled it by default because it interferes the volume controls (Power + Up/Down).
Much thanks to CopyKitten for his feedback and suggestions !
And no CopyKitten, i don't own a GCW0, it's effectively pretty much trial and error...
No, thanks to you for making it this far. We don't have a proper Wonderswan emulator since the Dingoo days and that's a long time ago.
Just in case if you haven't check it out yet: GCW Zero Quick Start Guide
, no more buttons confusion eh?
Are you up to another emulation challenge? Mostly about the menu customizations? But expanding more functions would be a bonus too! And that's it, after you've done with this emulator.