Serious bugs man! When I use the save function, the rom size will be trimmed to the size of its own savestate (Oh my roms! can't access to PC again for the next 20 hours, so will delay another reports because I don't have another roms to experiment with).
So far only the START (Option), Button R (Quick Load) and Button A & B are corrects. But the rest:Horizontal Mode
- X and Y behaves as Dpad UP and RIGHT respectively instead of Rapid Fire B & A.
- Button L will activates the menu instead of Quick Save, and SELECT supposed to activates the Game Menu.
Another kind of bugs, if a game don't have a savestate and you try to Quick Load it with the Button R, the game will hangs. And if you do a Load State through the
Game Menu, it will auto create a save file and then trimmed the rom. The next time you run the emulator after exiting, the rom is already corrupted.
I just don't get it for the vertical mode though...Vertical Mode
You want me to map the ABXY to the Dpad ? What about the joystick ?
I can do it technically but you'll have to be more precise. Sorry
The Dpad and Joystick is already in its correct position when we play it vertically. What I had in mind is, the ABXY to behave the same way as the Dpad in this mode (meaning that... disabled the Rapid Fires on X/Y buttons and the normal A/B buttons, but enabled them back again if the ABXY mirroring to Dpad
is deactivated), obviously this is part of the option settings.
Example for the game Judgement Silversword, currently the vertical mapping for Dpad UP (Straight Shot), Dpad LEFT (Spread Shot), Dpad DOWN (Shield) and Dpad RIGHT (Extra/Unused). So I would like to mirrors the Dpad keys on the ABXY so it would be like these:
A and Dpad Up = Straight Shot.
Y and Dpad Left = Spread Shot.
X and Dpad Down = Shield/Barrier.
B and Dpad Right = Extra/Unused/As Is.
If you still confused (I'm terrible at explaining things actually), I say give us the full input key mappings and split the key settings between the horizontal mode and the vertical mode.
Yeah, it was triple buffering that was causing the problem.
Unfortunely, putting black borders instead will crash it. (as you experienced it before)
Yeah, i can put the ability to have your own border instead, if you really want it.
(I may end up doing this though if i want to release it on the repository)
I don't mind to patch it up with an Image type of border (more personalization I guess) and hey, its not flickering anymore...
As for Kinnukiman, there's progress !
Instead of freezing the emulator, it now crashes the emulator.
You see, PROGRESS ! (votemeforpresidentin2016)
Progress indeed, you make it work and then I'll post the save file for all of the unlockable characters,
And another request, while in the Game Menu, I would like the Button B to snapped to the Continue
for fast switching from the Menu to the current active game (similar to OhBoy emulator).
About your presidential, the eloomiinartii still want to conquer the world though, so...