Hey! This is so awesome! Thank you!
For further testing I would love to see:
- analog support added
- trigger buttons mapped (maybe right to right/left to Z button)
- Basic menu for save states (since games run slower, would make it easier to save progress and keep testing further)
Hope things can be further optimized! Thank you guys so much for the hard work! So gorgeous on the GCW LCD
Edit: tested a few games with similar results to other people I've seen, here are a couple of new games tested w/JIT.
-Goemon's adventure: runs. Gets to the main screen fine. Choosing characters is fine. Once characters chosen game goes black in what seems to be a freeze but not a crash.
-Mischief Makers: runs. Gets to main screen fine. Start game fine. Dialog box comes up, notifies you to use the L/R triggers… No longer able to progress because these buttons are not mapped.