How would enabling triple buffering make other cores slower? They would be slower only if they render at more than 60fps (so in the case where you emulate too fast).
I thought using triple buffering added some overhead as opposed to "render as many frames as possible"...
The cores i was talking about are not even running fullspeed by the way.
Anyways, i switched the bpp from 32 to 16 (Apparently, 32bpp is slow on this device) and enabled triple buffering.
I will test this new build on QEMU and then i will release it if nothing wrong happens.
Gameblabla... do you think that the mednafen-psx core .opk has any chance of potentially working fullspeed instead of at 1-2 frames per second??
I've heard from others that a completely new dynarec may be needed in order for a proper psx emu to work on the Zero...
Gee, you sure love the psx...
I don't think even a MIPS dynarec will help the GCW0 much : the problem is that it is
too accurate.
If Ryphecha could release a faster version of the PSX core like she did with pce_fast, then we can get decent PSX emulation on GCW0.
Otherwise, enjoy your 1fps PSX emulator lol