I thought i might tell you my progress on mednafen so there you go.
Good news,
i got the PCFX core working properly !It's pretty slow though, not sure how well it runs on the real device. (probably more than 3 fps)
PC Engine core is still working properly, CD games should as well.
Bad news, i'm hitting lots of bugs now.
First of all, i somehow broke PSX's core display.
I hate to say this but i should make a mednafen fork just for the psx core,
because it is really problematic.
Mednafen really does some weird things in the name of accuracy :
PSX : it emulates the screen resolution plus the overscan...
PCFX : it was even more weird because It streched the res to 288x232 and applied bilinear filtering...
(i fixed this, thankfully)
Virtual Boy's core did not liked my modifications and there are some graphical glitches.
GB/GBA/NES are working just fine but the opk takes the icon & description from mednafen's vb core...
Strange.
What should i do ? Release for now the PCE and PCFX cores and release the other cores later ?
A better long-term plan might be to port libretro/retroarch because
their mednafen forks supports 16bpp and are not using threads (i think).
In the latter case, i might just stop working on this and instead focus on RetroArch
when i get my GCW0.
i will await gameblabla's instructions prior to the next release.
Stay on high alert, the enemy is still around !
Check the surrondings.
Nah, just kidding.
just wait for me to update this mess