Author Topic: Lyfe (game of life implementation in SDL2)  (Read 2124 times)

com64 (OP)

  • Posts: 82
    • 0x64.ca
Lyfe (game of life implementation in SDL2)
« on: October 27, 2016, 06:11:43 am »
My implementation of "Conway's game of life" with SDL2 for the GCW0 is probably good (stable) enough to share, although it still needs much work.

Latest OPK
github

Status:
* Sound effects
* Libshake
* TTF font
* Texture graphics
* Options Menu
* Grid resizing
* Palette editor
* Analogue controls
* Cursor wrap around

Todo:
* Music
* Variable field size
* Grid position display
* Efficient rendering
* Configuration persistence
* Somehow incorporate gsensor input

Preview:


« Last Edit: November 04, 2016, 04:30:45 pm by com64 »

gameblabla

  • Posts: 1363
Re: Lyfe (game of life implementation in SDL2)
« Reply #1 on: November 03, 2016, 04:33:29 am »
actually it's a lie :
It's Minefield, except there's no bombs in it.

com64 (OP)

  • Posts: 82
    • 0x64.ca
Re: Lyfe (game of life implementation in SDL2)
« Reply #2 on: November 03, 2016, 08:18:42 am »
actually it's a lie :
It's Minefield, except there's no bombs in it.
Hey, that's a good idea, I'll make a minesweeper clone.

 

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