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Lyfe (game of life implementation in SDL2)
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Topic: Lyfe (game of life implementation in SDL2) (Read 1440 times)
com64
(OP)
Posts: 82
Lyfe (game of life implementation in SDL2)
«
on:
October 27, 2016, 06:11:43 am »
My implementation of "Conway's game of life" with SDL2 for the GCW0 is probably good (stable) enough to share, although it still needs much work.
Latest OPK
github
Status:
* Sound effects
* Libshake
* TTF font
* Texture graphics
* Options Menu
* Grid resizing
* Palette editor
* Analogue controls
* Cursor wrap around
Todo:
* Music
* Variable field size
* Grid position display
* Efficient rendering
* Configuration persistence
* Somehow incorporate gsensor input
Preview:
«
Last Edit: November 04, 2016, 04:30:45 pm by com64
»
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gameblabla
Posts: 849
Re: Lyfe (game of life implementation in SDL2)
«
Reply #1 on:
November 03, 2016, 04:33:29 am »
actually it's a lie :
It's Minefield, except there's no bombs in it.
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com64
(OP)
Posts: 82
Re: Lyfe (game of life implementation in SDL2)
«
Reply #2 on:
November 03, 2016, 08:18:42 am »
Quote from: gameblabla on November 03, 2016, 04:33:29 am
actually it's a lie :
It's Minefield, except there's no bombs in it.
Hey, that's a good idea, I'll make a minesweeper clone.
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