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GCW Zero => Development => Topic started by: com64 on October 27, 2016, 06:11:43 am

Title: Lyfe (game of life implementation in SDL2)
Post by: com64 on October 27, 2016, 06:11:43 am
My implementation of "Conway's game of life" with SDL2 for the GCW0 is probably good (stable) enough to share, although it still needs much work.

Latest OPK (https://munchluxe63.github.io/lyfe.opk)
github (https://github.com/munchluxe63/lyfe)

Status:
* Sound effects
* Libshake
* TTF font
* Texture graphics
* Options Menu
* Grid resizing
* Palette editor
* Analogue controls
* Cursor wrap around

Todo:
* Music
* Variable field size
* Grid position display
* Efficient rendering
* Configuration persistence
* Somehow incorporate gsensor input

Preview:
(http://imgur.com/cEZ93Na.png) (http://imgur.com/0Hb7vMY.png)
(http://imgur.com/bzp9i5p.png) (http://imgur.com/flLemng.png)
(http://imgur.com/4mjIwnD.png)
Title: Re: Lyfe (game of life implementation in SDL2)
Post by: gameblabla on November 03, 2016, 04:33:29 am
actually it's a lie :
It's Minefield, except there's no bombs in it.
Title: Re: Lyfe (game of life implementation in SDL2)
Post by: com64 on November 03, 2016, 08:18:42 am
actually it's a lie :
It's Minefield, except there's no bombs in it.
Hey, that's a good idea, I'll make a minesweeper clone.