Author Topic: Löve framework  (Read 4823 times)

Elena5 (OP)

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Löve framework
« on: March 12, 2013, 06:53:26 pm »
Hello everyone !

I am really interested to develop some games for the GCW Zero. I am using the l?ve framework which is made in C++ and uses Lua.

Do you know if the l?ve framework is working on the GCW Zero?

 https://love2d.org/ main site
 https://bitbucket.org/rude/love/ official repository
 https://love2d.org/wiki/In_Your_Face_City_Trains benchmark

In order to have a maximum efficiency you should try the fabulous LuaJIT project :

http://luajit.org/ this should work for MIPS

Please give some feedback !

Thanks a lot for your help !

pcercuei

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Re: Löve framework
« Reply #1 on: March 12, 2013, 07:15:10 pm »
SiENcE ported it to the A320. So we could add it to the rootfs if there's demand.

Gman

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« Reply #2 on: March 12, 2013, 07:52:21 pm »
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« Last Edit: September 21, 2018, 12:02:57 am by Gman »

k0en

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Re: Löve framework
« Reply #3 on: March 13, 2013, 09:22:07 am »
+1 here :D

Elena5 (OP)

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Re: Löve framework
« Reply #4 on: March 13, 2013, 05:50:39 pm »
What kind of port is that?

OpenGL to OpenGL ES?

I am really interested to see if l?ve performs well on the gcw zero. Would someone be able to produce a benchmark?

OpenSkrillux

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Re: Löve framework
« Reply #5 on: March 14, 2013, 06:19:47 am »
Woohoo! L?ve rules! I haven't ordered a GCW Zero yet, but I l?ve using it on my A320! It would be cool to have it updated if the GCW Zero ends up having a version, so the games will run on both!

pcercuei

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Re: Löve framework
« Reply #6 on: March 15, 2013, 02:27:44 pm »
My bad, the A320 version isn't the regular L?ve but a stripped down version, so games built for the regular L?ve won't work.

Elena5 (OP)

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Re: Löve framework
« Reply #7 on: March 15, 2013, 05:35:31 pm »
That's so sad. :(

SiENcE

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Re: Löve framework
« Reply #8 on: May 30, 2013, 10:18:10 am »
hey,

here is the nlove port.

https://bitbucket.org/bartbes/nlove

It does not support OpenGL but only Canvas.

Sorry, but i'm not often here. What is the current state of OpenGL for GCW? Is it already in the sdk?

cheers

zear

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Re: Löve framework
« Reply #9 on: May 30, 2013, 11:32:39 am »
Sorry, but i'm not often here. What is the current state of OpenGL for GCW? Is it already in the sdk?
Still no OpenGL ES support in GCW0.
You can monitor https://github.com/laanwj/etna_viv for any changes on this front.

andmatand

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Re: Löve framework
« Reply #10 on: August 07, 2013, 10:59:05 pm »
I would also love to see L?VE on the GCW Zero!! I wonder what kind of performance you'd get on the hardware, since it's Lua and all...I wrote a game in L?VE that has some pretty CPU intensive things in places and requires threading, but I imagine it'd be decent for most things?

Anyway, once my unit arrives, the first thing I'm going to do is try to port a C++/SDL game I made a few years ago :)

grom

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Re: Löve framework
« Reply #11 on: September 15, 2013, 10:21:02 am »
The new toolchain compile L?VE very well (./configure --build=mipsel-gcw0-linux-uclibc && make).
But I still not try it  :'(
I wait my Kickstarter's Unit.

pcercuei

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Re: Löve framework
« Reply #12 on: September 15, 2013, 10:22:36 am »
It does? :o I thought it needed regular OpenGL, not ES version?

I wonder what kind of performance you'd get on the hardware, since it's Lua and all...
We have Lua-jit :D
« Last Edit: September 15, 2013, 10:30:35 am by pcercuei »

andmatand

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Re: Löve framework
« Reply #13 on: September 16, 2013, 04:12:52 pm »
The new toolchain compile L?VE very well (./configure --build=mipsel-gcw0-linux-uclibc && make).

I think it compiles, but that doesn't necessarily mean it will run. I tried the same thing on my raspberry pi; as soon as I tried running it, it exited with an error about openGL or something.