Author Topic: Ideas for project (TCC)  (Read 7688 times)

David Knight

  • Posts: 577
Re: Ideas for project (TCC)
« Reply #20 on: January 15, 2015, 09:15:32 am »
A Youtube player would be a nice app to have available, perhaps with podcatcher services available as well. (Don't you DARE try emulating YouTube's layout! >:U )

Google will not block the app? Many companies block non-official apps.


If it's an app, it wouldn't go through Google. It should go straight to Youtube.
As far as I know, they wouldn't mind a Youtube app. It's available on so many devices.

It looks like (except for downloading) it is encouraged. There is an API with code samples including python:
https://developers.google.com/youtube/code_samples

Goggles2114

  • Posts: 90
Re: Ideas for project (TCC)
« Reply #21 on: January 20, 2015, 04:47:53 pm »
This! Please give me a reason to turn WiFi on.

A podcatcher would be a great addition to the GCW app catalogue.  :)

Or maybe you could include this function into your music player. Winamp and Kodi are two examples that have it included.

alexandrevicenzi (OP)

  • Posts: 46
    • My GitHub
Re: Ideas for project (TCC)
« Reply #22 on: January 20, 2015, 11:23:54 pm »
This! Please give me a reason to turn WiFi on.

I just use to access over SSH :|

But sure, it's a nice feature to have.

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Ideas for project (TCC)
« Reply #23 on: January 29, 2015, 11:55:04 pm »
Another thing I thought of, though it would take awhile, is creating a software like GameMaker, but specifically for development on the GCW-Zero. That would take the community by storm, and we would see a ton of new games showing up.

Someone was working on a python program like GameMaker. Since the GCW-Zero supports Python, making an export for this should be possible. They released the source. I don't know if it's finished or not.
http://www.pygame.org/project-Stellar+-+Pygame+GUI-2293-4192.html
Dingoonity is the place to be!

Aeter

  • Posts: 328
Re: Ideas for project (TCC)
« Reply #24 on: January 30, 2015, 01:39:59 am »
Another thing I thought of, though it would take awhile, is creating a software like GameMaker, but specifically for development on the GCW-Zero. That would take the community by storm, and we would see a ton of new games showing up.

Someone was working on a python program like GameMaker. Since the GCW-Zero supports Python, making an export for this should be possible. They released the source. I don't know if it's finished or not.
http://www.pygame.org/project-Stellar+-+Pygame+GUI-2293-4192.html
There's only a Python interpreter, so speeds won't be great.
If want to Dive Into Python then we first need a good MIPS compiler for it, like PyPy.
Try porting that first and a whole ton of games would suddenly become available for GCW0.
~cucullus non facit monachum~

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Ideas for project (TCC)
« Reply #25 on: January 30, 2015, 02:59:25 pm »
There's only a Python interpreter, so speeds won't be great.
If want to Dive Into Python then we first need a good MIPS compiler for it, like PyPy.
Try porting that first and a whole ton of games would suddenly become available for GCW0.

If only Yoyogames would support the GCW-Zero in GMStudio. I've created quite a few games with GameMaker, and it would be great if I could port them, but it's not possible.

Something like this would be great though. I haven't seen a whole lot of Python games. Small games like chess and such, sure, but are there any large Python games?
Dingoonity is the place to be!

codingcampbell

  • Posts: 25
Re: Ideas for project (TCC)
« Reply #26 on: January 30, 2015, 03:11:18 pm »
There's only a Python interpreter, so speeds won't be great.

There's also love2d, powered by luajit, which has much better performance.

zear

  • * Moderator
  • Posts: 2381
Re: Ideas for project (TCC)
« Reply #27 on: January 31, 2015, 12:52:59 pm »
Another thing I thought of, though it would take awhile, is creating a software like GameMaker, but specifically for development on the GCW-Zero. That would take the community by storm, and we would see a ton of new games showing up.
There already is such software for GCW Zero, called Headcannon Game Engine. And no, so far it didn't take the community by storm, because 99% of our community are just consumers, and the couple of devs we have prefer to write their own game engines.

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: Ideas for project (TCC)
« Reply #28 on: January 31, 2015, 04:14:22 pm »
There already is such software for GCW Zero, called Headcannon Game Engine. And no, so far it didn't take the community by storm, because 99% of our community are just consumers, and the couple of devs we have prefer to write their own game engines.

I haven't heard of this. I'll have to check it out.
Dingoonity is the place to be!

 

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