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GCW Zero => Development => Topic started by: raulosofo on March 06, 2015, 03:59:19 pm

Title: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 06, 2015, 03:59:19 pm
Hello people!
 I am new to the forum and do not speak / I write very good English so sorry first.

I decided to jump as active user and write this post for a simple reason. I am a follower like many of DBZ why this project I wanted to see you, developers, make a port of this fantastic game that created other followers like me or you DBZ.

I leave a video on Youtube to see their potential also recommend that in the video description passed to the web creator and review everything they have done. It is the ultimate game of DB !! Sure!

If you want to enjoy more, watch the other videos of combos that can make the characters.

I'm not a programmer and do not know if it is possible to make a version of the same game that runs on GCW0. Therefore I ask for help in this great forum for fans of retro.


The video:
https://www.youtube.com/watch?v=ZzQkB1gVtXA
(You can download the game from the link in the description "EVO pack")

 Thanks and regards.
Title: Re: Help me Development!! For DBZ fans :)
Post by: Aeter on March 06, 2015, 06:51:30 pm
This game is created with mugen engine.
I believe there is a thread about the mugen engine here somewhere.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 06, 2015, 08:15:19 pm
This game is created with mugen engine.
I believe there is a thread about the mugen engine here somewhere.

See here (http://boards.dingoonity.org/gcw-games-and-homebrew/port-request-mugen-game-engine/5/). There is a linux version of the mugen engine called PainTown (http://sourceforge.net/projects/paintown/?source=navbar).

I've taken a quick glance at the sourcecode and it looks like it can work with both Allegro and SDL so there's a good chance it can be ported to the gcw0 as it supports both languages. Only issue is that it will support up to 320x240* native resolution which I suspect will be a problem for most games.

*640x480 is possible with the IPU downscaler.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 06, 2015, 08:28:16 pm


Hello again !
@David Knight you give me a surprise! Really having no idea of this thought could not , had little hope but according to what you say and what I see light at the end of the tunnel .

Thank. I will be careful information.I say, it is my hope and i need your help (Development)

I have contacted the developer of the game to value help programmers and enjoy in GCW0

Thank You!
Title: Re: Help me Development!! For DBZ fans :)
Post by: Aeter on March 06, 2015, 11:03:56 pm
Shin-Nil has already made a dingoo port perhaps that'll help port it easier.

http://boards.dingoonity.org/dingux-emulation/mugen-dingoo-!!/
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 07, 2015, 12:08:31 am
Shin-Nil has already made a dingoo port perhaps that'll help port it easier.

http://boards.dingoonity.org/dingux-emulation/mugen-dingoo-!!/

Then most of the work is already done. Unfortunately looking at the video it isn't playable on dingoo as fps is single digits. It may be due to limited memory however which the gcw0 has plenty of so it should run quite a bit faster.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 07, 2015, 08:13:39 pm
Thx Guys for help me!!
the creator has not yet answered me  :(

Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 08, 2015, 01:59:09 pm
 ;D

I'm My son is just testing the first vanilla build of paintown, it's working very nicely. I'll package and release an initial build later today.
Title: Re: Help me Development!! For DBZ fans :)
Post by: hi-ban on March 08, 2015, 03:11:09 pm
;D

I'm My son is just testing the first vanilla build of paintown, it's working very nicely. I'll package and release an initial build later today.

Cool! which version of paintown is it based on?
Title: Re: Help me Development!! For DBZ fans :)
Post by: Aeter on March 08, 2015, 03:47:12 pm
David I don't know where you find the time to do all this stuff. I mean you're working on so many things simultaneously and pushing out releases like it's nothing, I'm starting to wonder if you actually ever sleep.

You're one awesome developer.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 08, 2015, 03:48:36 pm
;D

I'm My son is just testing the first vanilla build of paintown, it's working very nicely. I'll package and release an initial build later today.

Cool! which version of paintown is it based on?

The latest.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 08, 2015, 03:50:35 pm
David I don't know where you find the time to do all this stuff. I mean you're working on so many things simultaneously and pushing out releases like it's nothing, I'm starting to wonder if you actually ever sleep.

You're one awesome developer.

It doesn't take much time to type:
Code: [Select]
cmake -DCMAKE_TOOLCHAIN_FILE=/opt/gcw0-toolchain/usr/share/buildroot/toolchainfile.cmake .
Title: Re: Help me Development!! For DBZ fans :)
Post by: Aeter on March 08, 2015, 07:23:31 pm
David I don't know where you find the time to do all this stuff. I mean you're working on so many things simultaneously and pushing out releases like it's nothing, I'm starting to wonder if you actually ever sleep.

You're one awesome developer.

It doesn't take much time to type:
Code: [Select]
cmake -DCMAKE_TOOLCHAIN_FILE=/opt/gcw0-toolchain/usr/share/buildroot/toolchainfile.cmake .
Okay, didn't know this one was that easy, but still that's only this project, you are also working on so many others that I still think it's pretty amazing.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 08, 2015, 08:39:08 pm
Here's a development release of Paintown.

(https://dl.dropboxusercontent.com/s/606jtyg3lvpp9f2/paintown.png)

NB: This has not been extensively tested yet, it may break, menu's need some adjustment, mods may not work, etc. Please let me know if you need further improvements made.

I've made a few changes, altered keymapping and fixed a double buffer flickering bug in the loading screens.

Put your unzipped mod folders in the $HOME/.paintown/ folder. I've tested this with wolfburg (http://sourceforge.net/projects/paintown/files/mods/).

https://drive.google.com/file/d/0BwYi4RGX-HSaTUNyWm9SeFNYTFU/view?usp=sharing
Title: Re: Help me Development!! For DBZ fans :)
Post by: hi-ban on March 09, 2015, 12:08:04 am
i'm trying to put mugen chars into it, but they don't get detected. What is the proper folder to put mugen chars/levels/etc...?

by the way, mugen seems to run at a great performance, but the streets-of-rage-like part of paintown seems to perform poorly, maybe because of the rain effects?.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 09, 2015, 07:58:52 am
You probably will have to unpack the opk to add characters right now, check the data folder. Only (paintown?) Mods are detected in $HOME/ .paintown right now.

Re the speed I recall seeing in the code that paintown renders in 640x480 then scales, so it may be using software scaling right now. If you change res to 640x480 it may render a little faster as it would then be using the IPU. I can also reduce the rain effect if necessary by altering the code.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 09, 2015, 10:59:57 am
Mr David Knight: I agree with Aeter, it's awesome to have so many projects working together and have some time and help us to realize this wish.

Thank you so much !!  :)
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 09, 2015, 10:50:16 pm
I figured out how to add characters to Mugen.

(https://dl.dropboxusercontent.com/s/4nnlde606d9mcvn/scorpion.png?dl=0)

Put your unzipped character files in $HOME/.paintown/mugen/yourcharactername/

You will need to restart PainTown. Mugen characters are only visible in Mugen.

There are plenty of mugen character download websites, here (http://fanaticmugen.free.fr/) is an example. Not all character files appear to be compatible with the gcw0 version.

And this just leaves one question. Can Steven Seagal beat himself?
(https://dl.dropboxusercontent.com/s/wjrvvcs06bwyqqf/ss%20vs%20ss%20intro.png?dl=0) (https://dl.dropboxusercontent.com/s/5k2sx6jn2m8jf3b/ss%20vs%20ss.png?dl=0)

It would be great if anyone feels like putting together a compatible set of themed characters eg DBZ, Marvel, Street Fighter, Mortal Kombat, etc.
Title: Re: Help me Development!! For DBZ fans :)
Post by: hi-ban on March 09, 2015, 11:20:57 pm
Yeah, that worked. But i still can't make mugen look for chars/stages using a select.def

As an example, when adding separate characters from Hyper DBZ, they are detected (although i get an error when trying to play with them)
But if i try to add the entire HyperDBZ mod (which has a select.def file) paintown does not detect anything.
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 09, 2015, 11:44:25 pm
Yeah, that worked. But i still can't make mugen look for chars/stages using a select.def

As an example, when adding separate characters from Hyper DBZ, they are detected (although i get an error when trying to play with them)
But if i try to add the entire HyperDBZ mod (which has a select.def file) paintown does not detect anything.

Are you using a repacked opk or the above method? From checking the sourcecode it seems mugen only checks the home directory for characters, all other changes would need to be made to the opk assuming the mod is compatible.
Title: Re: Help me Development!! For DBZ fans :)
Post by: hi-ban on March 09, 2015, 11:51:18 pm
could you modify mugen to search into the home directory for other stuff, like the select.def and motifs?

i like how you can easily load mods in paintown, but it would be awesome that we could also do the same with mugen.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 11, 2015, 11:27:45 am
HI!!
Someone already compiled version update for GCW0 in .opk? We have to do something?
Thank guys!! ;D
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 11, 2015, 07:31:43 pm
HI!!
Someone already compiled version update for GCW0 in .opk? We have to do something?
Thank guys!! ;D

Well the Mugen engine is ported but there are version incompatibilities to fix etc. At the moment you can download characters to play but it's not able to play Hyper DBZ yet, it crashes when I try to run it. I'll spend some more time on it soon as I suspect it's playable with further modifications.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 16, 2015, 09:31:12 am
HI!!
Someone already compiled version update for GCW0 in .opk? We have to do something?
Thank guys!! ;D

Well the Mugen engine is ported but there are version incompatibilities to fix etc. At the moment you can download characters to play but it's not able to play Hyper DBZ yet, it crashes when I try to run it. I'll spend some more time on it soon as I suspect it's playable with further modifications.


Thank you very much David !
To me the game's creator has answered me and I have been here for review and can help.

regards!!!
Title: Re: Help me Development!! For DBZ fans :)
Post by: David Knight on March 16, 2015, 07:45:11 pm
HI!!
Someone already compiled version update for GCW0 in .opk? We have to do something?
Thank guys!! ;D

Well the Mugen engine is ported but there are version incompatibilities to fix etc. At the moment you can download characters to play but it's not able to play Hyper DBZ yet, it crashes when I try to run it. I'll spend some more time on it soon as I suspect it's playable with further modifications.


Thank you very much David !
To me the game's creator has answered me and I have been here for review and can help.

regards!!!

Do you mean the Mugen creators or the Hyper DBZ creators?

Are they porting the latest version of Mugen to the gcw0?
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on March 17, 2015, 01:30:02 pm
HI!!
Someone already compiled version update for GCW0 in .opk? We have to do something?
Thank guys!! ;D

Well the Mugen engine is ported but there are version incompatibilities to fix etc. At the moment you can download characters to play but it's not able to play Hyper DBZ yet, it crashes when I try to run it. I'll spend some more time on it soon as I suspect it's playable with further modifications.


Thank you very much David !
To me the game's creator has answered me and I have been here for review and can help.

regards!!!

Do you mean the Mugen creators or the Hyper DBZ creators?

Are they porting the latest version of Mugen to the gcw0?

I wrote the creator of HDBZ . But they have not answered me nor have commented on this post :(

I assume you are not doing anything. I'll write again
Title: Re: Help me Development!! For DBZ fans :)
Post by: tekkaman on March 22, 2015, 01:31:43 pm
I think many mugen games could work on the Zero. Except the newer ones that have higher definition backgrounds and effects.
Title: Re: Help me Development!! For DBZ fans :)
Post by: raulosofo on April 06, 2015, 10:34:08 am
Hi guys!

I sent two email to the creator of the game but does not answer. I dont insist more for he is angry. We will see if the boss David Knight manages to make the port .
Thank you very much to all for your interest and participation .
A hug!
Title: Re: Help me Development!! For DBZ fans :)
Post by: johnnyonflame on May 27, 2015, 03:02:18 am
i'm trying to put mugen chars into it, but they don't get detected. What is the proper folder to put mugen chars/levels/etc...?

by the way, mugen seems to run at a great performance, but the streets-of-rage-like part of paintown seems to perform poorly, maybe because of the rain effects?.

Late reply, but this is most likely due to blood and gibs. I've had issues with these in the past, so I never released a build.