Author Topic: Genesis Plus GX - Experimental Build (12-mar-2015)  (Read 79247 times)

pcercuei

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Re: Genesis Plus GX - Experimental Build
« Reply #20 on: January 31, 2015, 10:11:18 pm »
Try with %F, it *should* make the OPK work with or without a ROM passed on the command line.

David Knight

  • Posts: 577
Re: Genesis Plus GX - Experimental Build
« Reply #21 on: January 31, 2015, 11:25:17 pm »
Try with %F, it *should* make the OPK work with or without a ROM passed on the command line.

%f is for single files, %F is for multiple files. %f should be used here.

Source:
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html

pcercuei

  • Posts: 1666
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Re: Genesis Plus GX - Experimental Build
« Reply #22 on: January 31, 2015, 11:33:13 pm »
%f is for exactly one file. %F is for zero or multiple files.

Juan

  • Posts: 123
Re: Genesis Plus GX - Experimental Build
« Reply #23 on: February 01, 2015, 03:04:18 pm »
Good to see GenPlus GX ported, it's Mega Drive emulation at its best ;D

AskaLangly

  • Posts: 106
Re: Genesis Plus GX - Experimental Build
« Reply #24 on: February 02, 2015, 11:30:36 pm »
I just want to play some Chaotix OTG... great that GX is coming, but... I'm disappointed at 32X-Dingux emu scene atm.

qbertaddict

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Re: Genesis Plus GX - Experimental Build
« Reply #25 on: February 03, 2015, 05:10:04 am »
Here is a video of it in action. I hope someone picks up this project. It seems that shin-nil does not want to go further than the dev build.

http://youtu.be/ILIuAmgsCYY

Shin-NiL (OP)

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Re: Genesis Plus GX - Experimental Build
« Reply #26 on: February 04, 2015, 10:08:22 am »
I'm surprised by the interest in this build, since we already have a stable Sega Genesis emulator available (PicoDrive).

I'm far from GCW-Zero scene for some time, due to lack of free time. Maybe I can resume the project, or not, who knows. I just don't want to create false expectations.

kaio

  • Posts: 216
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Re: Genesis Plus GX - Experimental Build
« Reply #27 on: February 04, 2015, 10:18:29 am »
Shin-NiL,
I hope you will have a lot of spare time to resume and finish this project!
It will be really good!
GCW-Zero | JXD S602

Shin-NiL (OP)

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Re: Genesis Plus GX - Experimental Build
« Reply #28 on: February 07, 2015, 03:42:55 pm »
OPK build with save/load state support added.

I don't know why to use this emulator instead of Picodrive wich is much better :P

mauromartins

  • Posts: 26
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #29 on: February 07, 2015, 04:54:26 pm »
Shin-NiL, I would beg to differ. I have a Raspberry Pi and Genesis Plus Gx is very superior emulating Master System and good enough emulating Genesis.

Shin-NiL (OP)

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Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #30 on: February 07, 2015, 05:10:46 pm »
Hello again Mauro, my old friend.

Yeah, maybe it's a good option for SMS, SGG and SG1000 games  ;)

Awakened

  • Posts: 96
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #31 on: February 07, 2015, 08:41:17 pm »
GX is generally the preferred Gen/SCD/SMS/GG emulator even on high powered PCs for being balanced between accuracy and speed. It's touted as having 100% compatibility with all the system's libraries it emulates. The sound emulation is particularly good; just as good as Kega Fusion's as far as I can tell. Exodus is meant to be more accurate, but it's still a work in progress and supposedly still slow on powerful PCs.

Picodrive is a fine speed emulator, but since the Zero can run most games through GX full speed it seems a waste of the system's potential to use. For a specific, easily noticeable accuracy test, play Sonic 2. The sound effect for the signpost spin at the end of the stage sounds wrong (very harsh) in Picodrive but correct in GX.

I still accidentally exit mid game by hitting select with the bottom of my thumb sometimes, so if you ever do develop this port more that should be one of the first things you change  :-*

Kouen Hasuki

  • Posts: 155
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #32 on: February 08, 2015, 12:30:57 pm »
Checking out the new build :D

:o

Well for me this is running great and all the problematic sounding games in PicoDrive (some sounds playing off in the likes of Sonic and Chakan or missing in for instance Cosmic Spacehead) are fine!

As a bonus the Master System emulation is far better too AND it is also emulating Game Gear as well! SMS_SDL never quite did a good job of emulating SMS or GG and Picodrive could do SMS but couldn't do GG at all (Color Palette Issues as well as no start button input).

Seriously already LOVE Genesis Plus GX!
« Last Edit: February 08, 2015, 01:11:47 pm by Kouen Hasuki »

kaio

  • Posts: 216
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Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #33 on: February 08, 2015, 02:54:50 pm »
Saves works! Great build! Will you plan to add gui?
GCW-Zero | JXD S602

Awakened

  • Posts: 96
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #34 on: February 08, 2015, 09:37:34 pm »
Thanks for the update! I'm sure more people will try it out now that it's available in opk.

Here's a list of the features I'd like to see added:

- IPU scaling for 4:3 aspect ratio support (and using more of the screen for GG and SMS)

- Button Remapping

- Maybe triple buffering, if it helps with performance on something like Virtua Racing or the slight sound stutters in some Sega CD games. (added as of 09-02-15 build. Nice performance boost!)
« Last Edit: February 10, 2015, 01:18:39 am by Awakened »

Shin-NiL (OP)

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Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #35 on: February 09, 2015, 10:41:09 am »
Thanks for reporting, guys. I noted all the suggestions.

Testing Sonic 2, as suggested by our friend Awakened, I could see the difference in the sound. These positive results can serve as motivation to continue the project. We know that a lot needs to be done before the port is acceptable and I will try to do everything possible to implement the new features on my spare time.

I take this opportunity to make a call to any programmer who wants to help ;)

care16la20

  • Posts: 178
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #36 on: February 09, 2015, 02:07:40 pm »


Thats great news; Was waiting for the opk to try it out, since Picodrive is not 100% compatible and SMS has some issues with some games (Star Wars; Batman Returns for ex)

Keep it up !
Regards

David Knight

  • Posts: 577
Re: Genesis Plus GX - Experimental Build (07-feb-2015)
« Reply #37 on: February 09, 2015, 07:19:13 pm »
Thanks for reporting, guys. I noted all the suggestions.

Testing Sonic 2, as suggested by our friend Awakened, I could see the difference in the sound. These positive results can serve as motivation to continue the project. We know that a lot needs to be done before the port is acceptable and I will try to do everything possible to implement the new features on my spare time.

I take this opportunity to make a call to any programmer who wants to help ;)

You rang?

Shin-NiL (OP)

  • Posts: 355
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Re: Genesis Plus GX - Experimental Build (09-feb-2015)
« Reply #38 on: February 09, 2015, 10:00:00 pm »

care16la20

  • Posts: 178
Re: Genesis Plus GX - Experimental Build (09-feb-2015)
« Reply #39 on: February 09, 2015, 11:38:52 pm »
New build added!

You rang?
PM sent!


Great update !!! Noticed huge speed improvments on Virtua Racing; Will it get to 100% or closer someday with some optimizations?


 

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