Author Topic: GCW-Zero IPU screen scaling implementation  (Read 21322 times)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #40 on: October 21, 2014, 06:41:12 am »
I'm curious (I hope you can give us a "little spoiler" ! :P )... are you making three different MAME4all(s) or a single release which supports three different ROMsets (37b16, 0.66 and 0.84) ?

Yes, one release.

There will be a single frontend, which lets you select which version of MAME you want to use, initially the three versions you mentioned will be available.

New versions of MAME will be easily added if desired, perhaps some even later versions.

The new frontend has screen shot and favorites support as well as being able to filter games.

I'm just adding IPU hardware scaling support which certainly helps for games that have different resolutions to the GCW-Zero's native 320x240.

My current favorite is "xexex" - an awesome shooter by Konami!

It's a great game for testing as it really pushes the hardware as it has unusual video mode and resolution but it's a great game!

On top of that I'm making versions for Pandora and Raspberry Pi - so pretty busy.
The Pandora version is looking pretty awesome as well so far as it has very capable hardware.

Gab1975

  • Posts: 1165
Re: GCW-Zero IPU screen scaling implementation
« Reply #41 on: October 21, 2014, 07:26:01 am »
I'm looking forward to see your release! ;)

PS: I'm also curious to see how the GCW Zero "is doing" with the emulation of SEGA System32 games!

glimmer

  • Posts: 119
Re: GCW-Zero IPU screen scaling implementation
« Reply #42 on: October 26, 2014, 06:35:44 pm »
Yes, one release.

There will be a single frontend, which lets you select which version of MAME you want to use, initially the three versions you mentioned will be available.

New versions of MAME will be easily added if desired, perhaps some even later versions.

The new frontend has screen shot and favorites support as well as being able to filter games.

I'm just adding IPU hardware scaling support which certainly helps for games that have different resolutions to the GCW-Zero's native 320x240.

My current favorite is "xexex" - an awesome shooter by Konami!

It's a great game for testing as it really pushes the hardware as it has unusual video mode and resolution but it's a great game!

On top of that I'm making versions for Pandora and Raspberry Pi - so pretty busy.
The Pandora version is looking pretty awesome as well so far as it has very capable hardware.
Not sure if you're taking volunteers for testing on the Zero, but if you are, count me in. ;)

eltehero

  • Posts: 338
Re: GCW-Zero IPU screen scaling implementation
« Reply #43 on: November 08, 2014, 11:38:51 am »
I'm curious (I hope you can give us a "little spoiler" ! :P )... are you making three different MAME4all(s) or a single release which supports three different ROMsets (37b16, 0.66 and 0.84) ?

Yes, one release.

There will be a single frontend, which lets you select which version of MAME you want to use, initially the three versions you mentioned will be available.

New versions of MAME will be easily added if desired, perhaps some even later versions.

The new frontend has screen shot and favorites support as well as being able to filter games.

I'm just adding IPU hardware scaling support which certainly helps for games that have different resolutions to the GCW-Zero's native 320x240.

My current favorite is "xexex" - an awesome shooter by Konami!

It's a great game for testing as it really pushes the hardware as it has unusual video mode and resolution but it's a great game!

On top of that I'm making versions for Pandora and Raspberry Pi - so pretty busy.
The Pandora version is looking pretty awesome as well so far as it has very capable hardware.

Slaanesh, many thanks for the incredible mame support on GCW Zero. Can we expect a Christmas release of this new version?


slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #44 on: November 08, 2014, 12:17:49 pm »
Yes certainly before that :)

TimeDevouncer

  • Posts: 231
Re: GCW-Zero IPU screen scaling implementation
« Reply #45 on: November 08, 2014, 09:38:11 pm »
Look behind you! A three-headed monkey!

Inertia

  • Posts: 157
Re: GCW-Zero IPU screen scaling implementation
« Reply #46 on: November 11, 2014, 10:30:31 am »
Can't Wait :)

THANK YOU SLAANESH ! :)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #47 on: December 11, 2014, 02:22:54 am »
On track for a before-Christmas release! :)

howie_k

  • Posts: 157
Re: GCW-Zero IPU screen scaling implementation
« Reply #48 on: December 11, 2014, 07:41:34 am »
That is great news!

pcercuei

  • Posts: 1676
    • My devblog
Re: GCW-Zero IPU screen scaling implementation
« Reply #49 on: December 12, 2014, 02:01:33 pm »
I'll try to fix the bug you reported before Christmas then.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #50 on: December 12, 2014, 09:45:02 pm »
Make sure y'all have the triple buffer firmware installed ie.latest firmware

surfi80

  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #51 on: December 18, 2014, 05:17:52 pm »
On track for a before-Christmas release! :)
Yes certainly before that :)


I'm excited companion to play Alligator Hunt
« Last Edit: December 18, 2014, 05:36:47 pm by surfi80 »
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #52 on: December 23, 2014, 12:03:22 am »
Alligator Hunt should work, use the "unprotected" version.

Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

surfi80

  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #53 on: December 23, 2014, 06:22:13 am »
Alligator Hunt should work, use the "unprotected" version.

Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

that's a big big news ;D
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

Gab1975

  • Posts: 1165
Re: GCW-Zero IPU screen scaling implementation
« Reply #54 on: December 23, 2014, 06:44:35 am »
Okay I've finally got a preliminary .OPK installer so will test this tonight.

Its' going to be close. May even be end up being "Christmas Day" :)

The wait is about to end... thanks! :)

PS: ... and I hope that a GCW Zero version of Temper 0.81 will be out soon... I'm a "fussy child" ! :P

surfi80

  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #55 on: December 28, 2014, 12:43:31 pm »
@slaanesh as you take the project?
I burn with impatience  :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
GCW-Zero IPU screen scaling implementation
« Reply #56 on: December 28, 2014, 01:17:34 pm »
Almost there very close.... Trust me...
Some things taking longer of course.

surfi80

  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #57 on: December 30, 2014, 06:16:23 am »
I already know I'm a heavy, but the cravings dominate me .... ;D

how you doing? :o
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: GCW-Zero IPU screen scaling implementation
« Reply #58 on: December 30, 2014, 10:43:49 am »
Tomorrow it will be released!

surfi80

  • Posts: 252
Re: GCW-Zero IPU screen scaling implementation
« Reply #59 on: December 30, 2014, 11:51:15 am »
Yiiiiiihaaaaa

many thanks !! colleague you got me tomorrow like a nail, attentive to everything lol
play with the best? die like the rest!

http://www.elotrolado.net/wiki/PS_VITA_Usuarios_EoL

 

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