I did not any profiling yet, it'll be ne next steps.
Are you doing a CPU check on your app? I had to re-code and edit some things on my engine(not rpg maker) since somehow I was eating up too much CPU.
rtp2k/Backdrop/*
rtp2k/Battle/*
rtp2k/CharSet/*
rtp2k/ChipSet/*
rtp2k/FaceSet/*
rtp2k/GameOver/*
rtp2k/Harmony.dll
rtp2k/INSTALL.LOG
rtp2k/Monster/*
rtp2k/Movie/*
rtp2k/Music/*
rtp2k/Panorama/*
rtp2k/Picture/*
rtp2k/Readme.txt
rtp2k/Sound/*
rtp2k/System/*
rtp2k/Title/*
RTP are runtime packages. It is a collection of artwork that comes with the editor and is used by many games. By installing it separately the games only need to include their custom artwork instead of the used pre-made art as well, making many game installations much smaller.Well, I could experiment, except that all I have are these EXEs, so I also need to know if I just copy them, or if someone can provide a copy of... whatever they're supposed to install. Still don't have access to a Windows machine.
I don't know though where exactly EasyRPG will look for those files.
ok, i've done a test with all minimum 4 star rated rpgmaker2000 games and as far as I can tell none is working right now.
a most common error is segmentation fault (The Way EP1,2,3,...), a few games suffer from bad file endings like *.mp3.wav, it seems that easyrpg is trying to recognize this as *.mp3 not as wav. Other games crash as soon as you are in the combat mode. Beta for example crashes with libpng error and bus error.
Another error: ./EasyRPG: libc/misc/ctype/ctype.c: 281:tolower:Assertion `((((unsigned int)((c) - 0)) <=((127*2+1) - 0)) || ((c) == (-1)))`failed.
hope that helps, all games are from rpgmaker.net so you can test yourself. On Windows these games do run with no error, rtp files are installed and working (blurred line is the only i got running).
Fixes are highly awaited cause this is a cool platform :)
I don't know anything at all about RPGMaker. Can I get a few more instructions? For instance, I don't know what RTP files are. Do I just unpack the zip files at http://divinelegy.com/rmt/utilities/ and put the EXEs in the subdirectories mentioned? Do they need to be run or unpacked in some way? I don't have access to a Windows machine right now.
If the files need to be unpacked, can someone provide the unpacked file content? p7zip doesn't recognize the EXEs as containing any archives.
You must install the RTP exe on your machine, then copy the installed RTP folder contents toYes, I know about WINE. Again, I can't do this. Can someone provide the RTP files in a cross-platform format?
/usr/local/home/.easyrpg/rtp2k (RPG2K games) or
/usr/local/home/.easyrpg/rtp2k3 (RPGK3 games)
You can use wine to install the RTP files on linux.
libc/misc/ctype/ctype.c: 281:tolower:Assertion `((((unsigned int)((c) - 0)) <=((127*2+1) - 0)) || ((c) == (-1)))`failed.
ok, so i've followed the instructions and copied space funeral and yume nikki
yume nikki does not open and space funeral crashes after the star screen?
[EasyRPG]
Encoding=932
or[EasyRPG]
Encoding=1252
Ran into a problem with the new build. Whenever I try to start a game (any game, including A Blurred Line, which seems to work in the video) I get an error that says 'Cannot find database file'. Not entirely sure which file it refers to, but I've put the RTP (for both 2000 and 2003) to media/data/local/share/rtp2k and media/data/local/share/rtp2k3 respectively, but still get the error. Any ideas as to what's wrong?Please make sure that RPG_RT.ldb, RPG_RT.lmt, etc is in your game directory.
For get Yume no Nikki working you must edit the RPG_RT.ini according to your game translation, add the following section:Code: [Select][EasyRPG]
or
Encoding=932Code: [Select][EasyRPG]
Encoding=1252
My version is working with 932, I don't know if it is fully functional though.
(http://s28.postimg.org/4ztf6v9sd/screenshot010.png)
[RPG_RT]
GameTitle=‚ä‚ß‚É‚Á‚«
MapEditMode=2
MapEditZoom=1
FullPackageFlag=1
[EasyRPG]
Encoding=932
got around to re-converting all the audio - it works perfect now! ;)Nice ;)
EasyRPG player is a work in progress project, so it's not fully functional yet :-[
About the bgm issue, if the sound files are mp3 you should convert them to ogg keeping the same names.