First of all, I want to say that I love the idea of the GCW Zero and I am upset that I just heard of it earlier today. If I had heard about it back during the Kickstarter campaign, I would have gladly backed it. Going to save up money and buy one soon.
Anyways, I have a game concept that I am in very early planning for. I would love to have the game on this system. I was originally planning to make it available for PC/Laptop, but I feel it would be best suited for a wireless-capable handheld and I don't believe I would be able to get my hands on a 3DS Dev kit any time soon. I'm not planning on spending a ton of money on the dev kit and licensing unless I know this is a game that has a decent chance on the market.
After I heard of the GCW Zero, I thought about this new direction for the game. In my head, I am imagining a game where you, the player, are sitting around at a restaurant, convention or other public place, playing this game on a handheld or laptop and you suddenly encounter another player in your game, someone who is physically nearby. From there, you choose to play competitively, cooperatively or just go your own ways.
I don't want to give out too many details because I'm still working it out, but it's an adventure game with an exploration focus, sort of like the original Legend of Zelda, but the route I go is dependent on which of these two features I want to have in the game:
-Passively integrating nearby players in wireless range into your game world to interact with. (Preferable, probably something that would need to manually be enabled in-game)
-Procedurally generated world. (Backup plan, maybe for another game that is single-player oriented)
I know these two features can't really co-exist because the players would be on different generated maps, so I'm not even going to try that headache, nor do I want to have the game be server oriented. I'm only trying to find out if either of these are possible on the Zero's hardware at the moment.
I don't know how the GCW Zero handles wireless in games as far as connecting to nearby systems. Is it possible to have the game passively reach out to other GCW Zero systems, check if they're playing said game, then share character information across the two systems? Kind of like the passerby system in the new Pokemon games. Or do you have to manually get two systems to connect to each other regardless of what the game wants?
The reason I'm unsure about procedural worlds is that I am not sure if the GCW Zero's 1Ghz CPU and 512 MB of RAM can handle a procedurally generated world or not.