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Author Topic: Ativayeban, Falldown clone  (Read 11722 times)

Nebuleon

  • Guest
Ativayeban, Falldown clone
« on: February 24, 2014, 07:06:55 am »


I am decent at making minimalistic games. I am not good at naming them.

Currently has no graphics nor sound, much like the first version of Hocoslamfy (if you'd like to integrate some background music and sound effects, CC licensed!, please do). However, this one took me more than 4 hours 30 to make, due to the physics involved.

Source: https://github.com/Nebuleon/ativayeban
Download: https://dl.dropboxusercontent.com/u/106475413/temp/ativayeban.opk

Drem

  • Posts: 853
    • Russian Android/Dingo/GCW/gaming gadgets blog
Re: Ativayeban, Falldown clone
« Reply #1 on: February 24, 2014, 01:03:03 pm »
With each release and each new app name you're getting closer to the Russian swearing :D.

Nebuleon

  • Guest
Re: Ativayeban, Falldown clone
« Reply #2 on: February 24, 2014, 06:42:16 pm »
Really? That is totally unintended, and is the result of a password generator. Can you message me which Russian swears I'm getting close to?

joebro88

  • Posts: 28
Re: Ativayeban, Falldown clone
« Reply #3 on: February 24, 2014, 11:15:34 pm »
Pretty fun game, got a score of 102. Wish I knew how to make these!  :D
R.I.P. in peace

Nebuleon

  • Guest
Re: Ativayeban, Falldown clone
« Reply #4 on: February 27, 2014, 09:18:37 pm »
Even if you can't make games, you can contribute to Ativayeban. You can make graphics for the ball, platforms and/or background, and you can make background music and rebound sound effects. (But all has to be Creative Commons licensed! I will respect the attribution and share-alike requirements, and you can use CC-NC licensed assets too because this is a free game.)

There is one thing for the ball: either you will have to make a uniform ball, or any rotating ball (such as a marble) will need a sprite sheet with many rotation positions, because it will need to create the illusion that it is actually rolling. I can deal with the code required to put the graphics in the game, or someone else like hi-ban, who did this for Hocoslamfy. :) But I have never dealt with audio in a SDL game myself, so I would need help for that.

fosamax

  • Posts: 329
Re: Ativayeban, Falldown clone
« Reply #5 on: February 28, 2014, 09:53:44 am »
What is the size of the different graphics you need ?

Do you need different size for platform or is it using some kind of tiles ?

BTW, you should take a look at http://opengameart.org/

From the FAQ :

What's the purpose of this site?

If you've ever browsed Free/Open Source game sites (such as The Linux Game Tome, you'll notice that a fairly significant number of the games available suffer from what's lovingly referred to as 'programmer art'. There are, of course, some notable exceptions to this, but it's clear that, for an open source game to produce good art, it has to become large and popular enough to attract artists.

Unfortunately, many fun and well-designed games never reach this point and are thus stuck with placeholder art, which ultimately detracts from their appeal and popularity. Furthermore, it's not unheard of for open source projects to rip their placeholder art from commercial games, which is illegal and could conceivably result in a lawsuit.

The purpose of this site is to provide a solid (and hopefully ever-expanding) variety of high quality, freely licensed art, so that free/open source game developers can use it in their games.

fosamax

  • Posts: 329
Re: Ativayeban, Falldown clone
« Reply #6 on: February 28, 2014, 10:02:30 am »
Here's a nice tileset that is PD and free to use :

There's also the included svg files so it should fit any of your needs :





http://opengameart.org/sites/default/files/Platformer%20Art%20Complete%20Pack_0.zip
« Last Edit: February 28, 2014, 10:06:39 am by fosamax »

Nebuleon

  • Guest
Re: Ativayeban, Falldown clone
« Reply #7 on: February 28, 2014, 06:46:48 pm »
I did not know about that site - thanks for the link!

The dimensions are probably not relevant anymore, because with the SVGs imported into GIMP I can make any dimension I like. However, the playfield is modelled in meters in the code, and ball is 0.37 meters in a 4 meter tall playfield that covers the GCW screen. That'd be 29 pixels, I think.

Gab1975

  • Posts: 1165
Re: Ativayeban, Falldown clone
« Reply #8 on: March 27, 2014, 10:07:53 am »
Hereunder a picture with an hypothetical sprite (animation-frames included) for this game...
what do you think about it?
« Last Edit: March 27, 2014, 10:11:54 am by Gab1975 »

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Ativayeban, Falldown clone
« Reply #9 on: March 05, 2015, 02:39:05 am »
Believe it or not there's actually a little progress with this game; I've taken the liberty of integrating the penguin ball:



Gab1975, what license would you like to offer the art under?

hamie96

  • Posts: 29
    • My Website
Re: Ativayeban, Falldown clone
« Reply #10 on: March 05, 2015, 03:48:37 am »
What license does the original game fall under? It seems the Github repository doesn't have a license tied to it.

On a side note, I'm pretty sure that penguin asset is free to use. Probably some generic asset from a website which has thousands of open-source assets (correct me if I'm wrong Gab1975, it just looks familiar).

Now I'm curious how well the game would run on the Gemei A330...
« Last Edit: March 05, 2015, 03:50:25 am by hamie96 »

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Ativayeban, Falldown clone
« Reply #11 on: March 05, 2015, 05:06:44 am »
What license does the original game fall under? It seems the Github repository doesn't have a license tied to it.
GPL 2 or later: https://github.com/Nebuleon/ativayeban/blob/master/COPYRIGHT

hamie96

  • Posts: 29
    • My Website
Re: Ativayeban, Falldown clone
« Reply #12 on: March 05, 2015, 05:49:14 am »
Huh, I totally missed that. Thanks!

Gab1975

  • Posts: 1165
Re: Ativayeban, Falldown clone
« Reply #13 on: March 05, 2015, 08:59:26 am »
Gab1975, what license would you like to offer the art under?

I made the "penguin ball" by myself and you can feel free to use it as you prefer... for the license, I think that a GPL 2 (or later) can be ok! :)

Gab1975

  • Posts: 1165
Re: Ativayeban, Falldown clone
« Reply #14 on: March 05, 2015, 09:12:00 am »
PS: I found the PNGs "full set" that I made for this game... maybe it can be useful ! ;)

https://www.sendspace.com/file/q6xm5h

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Ativayeban, Falldown clone
« Reply #15 on: March 05, 2015, 09:50:19 am »
I made the "penguin ball" by myself and you can feel free to use it as you prefer... for the license, I think that a GPL 2 (or later) can be ok! :)
Thanks! But if it's not too much to ask, can you please also choose a CC license, which is more suitable for game assets? I think CC-BY-SA might be the closest to GPL, given its copyleft clause, but any you prefer will be fine. Reason is most game assets are CC licensed, so using the same family of licenses means they are compatible with each other, they can be bundled in the same games, remixed together and so on. For example, CC-BY-SA 3.0 is GPL incompatible. Insane, I know.

Gab1975

  • Posts: 1165
Re: Ativayeban, Falldown clone
« Reply #16 on: March 05, 2015, 10:32:08 am »
Of course... at the end the "CC-BY-SA" seems to be the "most appropriate" license... then, let's go for the CC-BY-SA license! ;)

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Ativayeban, Falldown clone
« Reply #17 on: March 07, 2015, 11:20:34 pm »
Added the platform sprites suggested by fosamax:



It seems that Nebuleon is no longer interested in this game, so it is now hosted here: https://github.com/cxong/ativayeban

Please send suggestions to me, for example a new game name.

hamie96

  • Posts: 29
    • My Website
Re: Ativayeban, Falldown clone
« Reply #18 on: March 08, 2015, 12:19:17 am »
Added the platform sprites suggested by fosamax:



It seems that Nebuleon is no longer interested in this game, so it is now hosted here: https://github.com/cxong/ativayeban

Please send suggestions to me, for example a new game name.
Forked your version. It seems Nebuleon is ok with merging your branch though?

Anyway, maybe consider adding more than 1 ball to choose from; like a character selection of some sort. I'll try working on it once I fix the errors with the Toolchain.

congusbongus

  • Posts: 80
    • congusbongusgames
Re: Ativayeban, Falldown clone
« Reply #19 on: March 16, 2015, 01:47:57 pm »
Added sounds and scrolling background, which randomly became space-themed because that was easy to do