Author Topic: Any developpers you think could be contacted to work on the Zero ?  (Read 9896 times)

fosamax (OP)

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I was asking myself if there were an official (or not) list of devs that were approached in order to working on the zero.

So far, I only see an official list on the KS page :
- Maarten ter Huurne (mth)
- Paul Cercueil (ayla)
- Steven J. Hill (sjhill)
- Artur Rojek (zear)
- Dmitry Smagin (dsmagin)
- Jean-Michel Girard (alekmaul)
- Jo?o Henrique (JohnnyonFlame)

- I think that Shin-nil shown some interest for the zero.
- If I'm not mistaken, Zodttd (author of psx4droid) will get a zero to work on it, as slaanesh
- I also saw Normatt (author of Akaio) in the list of people coming on the IRC (not sure if they are the same person)

Here's a list of people i think that could be contacted or even that may get a sample zero to see it's potential :
- exophase (gpsp and drastic emu author)
- notaz (picodrive author)
- chui (4all like psx4all, uae4all emu author)
- fba team (like iq132 for example)
- retroarch team (twinaphex, themaister)
- xport (if still active : a great xbox1 emu porter)
- Richard Bannister (ported or authored lots of emulators to Mac OSX, some of those unavailable for other platforms)
- elsemi (nebula, cps3emu , cristal system and model2 emulator author : all closed source sadly)
- tux (raine emu author)
- lantus (fba 4 xbox360 and ps3 porter)
- epsxe team
- psX author (standalone psx emulator, sadly closed source and probably abandonned : port for linux exists and it's using openGL and Alsa)

There are probably lots of other people so feel free to post your suggestion !
« Last Edit: May 22, 2013, 04:15:44 pm by fosamax »

zear

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #1 on: May 22, 2013, 06:03:07 pm »
Zodttd got a unit long time ago, but sadly we haven't heard of him since. Exophase was not interested in getting a dev unit. There's a lot of new developers working on the project since the list of devs was announced on KS project, however I will leave it to them to reveal themselves.

fosamax (OP)

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #2 on: May 22, 2013, 06:47:32 pm »
A bit sad about Zodttd and quite understandable for exophase (since he may be hired by openpandora to develop exclusively for their handheld).

That said, i'm not against a bit of mystery about new developers.

It's always better to get a unexpected and quality release from a skilled dev rather than knowing that someone is supposed to work on the unit, have high hopes in that work and sometimes, nothing ever comes from that.

I remember the good times of the first xbox when we got really high quality releases, like the first kawax (kawaks port for xbox adding virtual memory to handle later neogeo games) and also an awesome port of zsnes.

It was for sure the best emulator center ever producted.

Thanks zear for answering my post even if you don't have much interest in emulation !

Awakened

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #3 on: May 22, 2013, 07:13:27 pm »
I've been thinking about posting on the RetroArch boards about potential interest since they seem to be porting it to everything, including Pandora, but I was waiting for the Zero to be available first. I've switched to RetroArch for a lot of my emulation on PC since they added an option to reduce input lag and found it to be really awesome, especially with the accuracy focused cores. I'd love to have it on the Zero. Using it would be one way to have a unified interface for emulating multiple systems too.

zear

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #4 on: May 22, 2013, 10:38:23 pm »
RetroArch is not a new emulator. It's just a bunch of different emulator cores with a unified gui. We already have most of the emulator cores that RetroArch uses ported to GCW Zero, with optimizations towards our platform. That said, how they say "The more the merrier" and having more people working on GCW Zero can only help the project :)

Awakened

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #5 on: May 23, 2013, 01:05:25 am »
Most of those are based on out of date versions though, right? The Genesis Plus GX, VBA Next, Mednafen-PCE-Fast and SNES9x Next cores in RetroArch would provide better emulation than Pico Drive, gpSP, Hugo and Snes9x4D. But I'm not sure if the Zero is fast enough to get full speed with some of those.

Squarepusher2

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #6 on: June 16, 2013, 03:29:38 pm »
The Pandora team is sending over a Pandora unit to us and Nvidia is sending over Project Shield kits.

So we are open to receiving hardware gifts and any platform we do receive will get releases and support in return. Same goes for peripherals which don't work properly yet on existing RetroArch frontends, such as certain pads on Android/iOS.

All developers we've talked to (the original authors behind the cores) are very appreciative of libretro - in most cases I/we work with them directly (in the case of Ekeke with Genesis Plus GX and notaz with PCSX ReARMed - FBA devs as well). SNES9x team as well.

Also - RetroArch is not only about emulators and it is not merely 'a bunch of emulator cores with a unified GUI' - to just boil it down to that would be to trivialize what we are attempting to do here. It is way more than that - we have our own API, we have our own ecosystem and we have what amounts to our own software platform. Within a year from now it will also be going into all sorts of very cool directions that will redefine how people look at this project.

Any hardware or software platform that has a native RetroArch port benefits immensely from it in terms of mindshare. A libretro frontend will also make its way into a future version of XBMC - so that you can run the same libretro cores from within XBMC.

Frankly, this project is becoming way too big for its own shoes but we still intend on making it even bigger.
« Last Edit: June 16, 2013, 03:42:28 pm by Squarepusher2 »

Surkow

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #7 on: June 16, 2013, 05:22:45 pm »
@Squarepusher2, can you go into depth which platforms can be ported over to the GCW Zero after porting libretro? Many of the platforms mentioned are already ported to the GCW Zero and the ones requiring dynarec rewrites (like Mupen64Plus and PCSX ReARMed) targeting MIPS won't magically start to work on the GCW Zero after libretro becomes available.

Squarepusher2

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #8 on: June 16, 2013, 05:45:41 pm »
It sounds to me like you're asking me to give you 'incentives' and that you don't see any as of right now.

Let's be clear - I am not going to beg you guys to send over a unit - it was a friendly offer on my part that I'm partly interested and open to doing it if the hardware were provided. If you feel it to be worthwhile then good. If you can't see the obvious advantages then you make your decision based on that judgement call. It's your userbase (potential and/or existing) who will make the call as to whether or not the decision you made was a good one.

BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop emulator ports on alternative mobile handhelds like iOS/Android/Blackberry. RetroArch iOS, Blackberry and Android's cores will run circles around such hackfest Dingooware on any given Sunday.
« Last Edit: June 16, 2013, 06:23:11 pm by Squarepusher2 »

fosamax (OP)

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #9 on: June 16, 2013, 06:28:08 pm »
I can clearly see lots of interest in getting retroarch and libretro to work on the zero.

Anyway, a first step may be to get opengl es 2.0 to a working state on the zero since the most demanding core would greatly benefit from that (starting from libretro  0.9.9).

What I like about retroarch is the fact you can have a unified gui (even if there may be different gui accessible to suit everyone's taste).

I know some people don't really see the need of that but it's something i really like.

The good point is also that the way retroarch/libretro are done allows for quick update of the all package of emus.

For sure sending a sample to the team should be considered as it will for sure speed up any port process.

That being said, there are already some brilliant emu working on the zero and Alekmaul recently released some great emus with a nice gui and i really want to thank him for his hard work (as well as any other dev).

hi-ban

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #10 on: June 16, 2013, 06:29:19 pm »
BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop emulator ports on alternative mobile handhelds like iOS/Android/Blackberry. RetroArch iOS, Blackberry and Android's cores will run circles around such hackfest Dingooware on any given Sunday.

Wait... so, basically you are saying that the GCW0 dev team's work is crap?

fosamax (OP)

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #11 on: June 16, 2013, 06:32:26 pm »
@Hiban, I think that crappy sound on Snes4D has been known for really long. Some people don't seem to notice it but for other it's really horrible and you can't blame those people to expect a better snes experience.

hi-ban

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #12 on: June 16, 2013, 06:34:20 pm »
did you try to change the sound bitrate from 16KHz to something higher?

fosamax (OP)

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #13 on: June 16, 2013, 06:41:56 pm »
Currently I don't own a zero so it's a bit difficult to test in real condition (the dingoo a320 is a bit outdated now) so i can only give you the feeling i have about other people's review and from different videos. If I remember correctly, the sound regression came with some fix in the sound engine that make some game working (like Actraiser).
There must be an older version from a japanese guy (can't remember his name) that have for sure a better sound.

I also like how dingoosnes sound but as we all know, some games (like Actraiser) are broken and since we'll never see the sources, it's pretty useless.

Surkow

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #14 on: June 16, 2013, 06:47:19 pm »
It sounds to me like you're asking me to give you 'incentives' and that you don't see any as of right now.

Let's be clear - I am not going to beg you guys to send over a unit - it was a friendly offer on my part that I'm partly interested and open to doing it if the hardware were provided. If you feel it to be worthwhile then good. If you can't see the obvious advantages then you make your decision based on that judgement call. It's your userbase (potential and/or existing) who will make the call as to whether or not the decision you made was a good one.

BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop emulator ports on alternative mobile handhelds like iOS/Android/Blackberry. RetroArch iOS, Blackberry and Android's cores will run circles around such hackfest Dingooware on any given Sunday.

We distanced ourselves from emulation and simply encourage third party developers to work on emulators. We will only offer support for emulators for software we licensed and sell in (the upcoming) appstore. If you are interested in development you can join our IRC channel and talk to developers.

I'm not sure if RetroArach depends on hardware acceleration because currently there is no OpenGL ES driver available for end-users.

Squarepusher2

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #15 on: June 16, 2013, 06:58:40 pm »
There is no OpenGL requirement for RetroArch - most of the cores are software rendered at heart (except for 3).

Without having OpenGL ES support though, you won't be getting the libretro GL cores. At the moment these are just three and all three of them are non-game/non-emulation oriented so it's negligible. Mupen64 will absolutely need hardware acceleration to run above 5-10fps though - and that port will be a libretro GL core. So it's imperative that it eventually gets supported on GCW Zero eventually. That and hardware blitting would give a much needed speed-up.

One thing I'd like to stress - RetroArch is not 'only' about emulators although it started out that way - sure 95% of its cores are all emulators, but we have been adding game cores and will expand beyond games soon (which we're already doing in a sense with the ffmpeg port).

There is a blog you can check out where we talk about where we're taking libretro from time to time -

https://libretro.wordpress.com/
« Last Edit: June 16, 2013, 07:04:35 pm by Squarepusher2 »

pcercuei

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #16 on: June 16, 2013, 08:09:00 pm »
BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop emulator ports on alternative mobile handhelds like iOS/Android/Blackberry.
Funny you says that, RetroArch's snes9x runs super crap on my Xperia Play. Like, really crap.

Squarepusher2

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #17 on: June 16, 2013, 08:34:22 pm »
BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop emulator ports on alternative mobile handhelds like iOS/Android/Blackberry.
Funny you says that, RetroArch's snes9x runs super crap on my Xperia Play. Like, really crap.

That is because your phone is 'really super crap' - throw it in the garbage bin, do yourself a favor and get something better - Xperia Play is a 2011 piece of crap Sony cobbled together as a 'beta test' for the 'real' gamepad-less Xperia phones. They no longer support it and deemed it unsuitable to move it beyond Gingerbread (2.3). Stop deluding yourself thinking this makes for a good 'emulation platform'- it simply isn't.

Not to mention Android in and of itself is pure dogshit with a garbage collector that ruins framerates. It is not a RetroArch problem - it is a problem entirely of your own for buying such crappy hardware and for supporting such a bad OS as Android.

SNES9x Next runs perfectly on a Nintendo Wii - even Yoshi's Island and Star Fox run at fullspeed on it ( a first on that platform at frameskip 0). If your Xperia Play can't replicate that, then the obvious conclusion is that your Xperia Play in real-world situations runs demonstratably worse than a Nintendo Wii. Sucks to be having out-of-wack expectations of your phone/tablets' relative power.

Hell, I can run SNES9x Next faster on a Gamecube  than I can my Cortex A8 Android tablet. You can thank Google for shipping such an awful piece of crap onto the market and deluding millions of people into thinking this pile of garbage can actually compete with ARM Linux and iOS.
« Last Edit: June 16, 2013, 08:37:49 pm by Squarepusher2 »

pcercuei

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #18 on: June 16, 2013, 08:36:54 pm »
So why is Snesoid running super fine on it?

What a piece of nonsense.
Are you basically saying that a 1GHz phone with 300+MB of RAM cannot emulate SNES?

Squarepusher2

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Re: Any developpers you think could be contacted to work on the Zero ?
« Reply #19 on: June 16, 2013, 08:38:57 pm »
So why is Snesoid running super fine on it?

It's based on SNES9x 1.43 which is an outdated ancient version of SNES9x.

You obviously don't notice the frameskipping and you obviously don't notice the vastly inferior sound quality.

It appeals to people like you who like to stick to garbage hardware and think they can have their cake and eat it as well. RetroArch aims a bit higher than that. Stick to your ancient crapware versions forever but whatever you do, please don't bother me about it.
« Last Edit: June 16, 2013, 08:41:01 pm by Squarepusher2 »

 

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