Author Topic: Anaconda for MMF2 on GCW?  (Read 1266 times)

Piqutchi (OP)

  • Posts: 1
Anaconda for MMF2 on GCW?
« on: October 15, 2013, 04:15:31 am »
Has anyone succeeded in getting a game created using MMF2 and converted to Python using the Anaconda module onto the GCW-Zero?

I tried packaging my game converted using the Anaconda module for use by the GCW, but it did not work upon testing. I used the Open Package Creator to do this.

Any suggestions on how to get my game working?

ruffnutts

  • ****
  • Posts: 2671
Re: Anaconda for MMF2 on GCW?
« Reply #1 on: October 15, 2013, 09:13:48 am »
Jump on IRC channel #gcw irc.freenode.net I'm sure you can get help there ;)

Harteex

  • * Administrator
  • Posts: 709
    • Harteex Productions
Re: Anaconda for MMF2 on GCW?
« Reply #2 on: October 15, 2013, 11:45:19 am »
I don't really know about Anaconda and if this is supposed to work on the zero, but one thing that could prevent it from working is if there are windows line endings in the scripts.

If you're not using 1.1 of the Open Package Creator, get that one, as it will ask you to convert line endings, and also has some fixes for marking script files as executables: http://boards.dingoonity.org/gcw-releases/open-package-creator-1-1/

 

Post a new topic
Post a new topic