Working on a port of Quasist's game AAAA to the GCW.
Progress so far:
Video: works (with fog disabled.)
Save file: works.
Haptic feedback: works, but needs firmware fix for GCW. You can test on PC.
G-Sensor: works, you can also test it on PC with a joystick.
Once haptic driver is fixed in kernel, rebuild with haptic enabled.repo here: https://github.com/munchluxe63/aaaa-gcw0.git
git clone https://github.com/munchluxe63/aaaa-gcw0.git
For PC build: (you also need libshake since only the GCW lib is included)
env PLATFORM=PC make
Run on PC with: (use arguments to specify gamepad joystick axes on joy0, or neglect if you don't have a gamepad)
cd ./opk_build && ./aaaa 0 1 2 3
Libshake works with the PC build (enable through settings), but buggy on GCW. (Thanks, Obama. Also thank Zear & jxv for libshake.)
G-Sensor works with the PC build, emulated as a joystick. (it's a joystick as far as the GCW is concerned.)
OPK:"final" release 10 available here
Read full readme here:readme.txt