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Author Topic: *NEEDS TESTING* Little Big Adventure engine [WIP]  (Read 3583 times)

gameblabla (OP)

  • Posts: 1451
*NEEDS TESTING* Little Big Adventure engine [WIP]
« on: December 03, 2016, 01:38:40 am »
Here's a quick port of twin-e, an engine that allows you to play LBA1,
provided you own the game of course.

You need to download this opk :

Create a folder named .lba in /usr/local/home and put these 2 files there :

The game isn't totally playable since i have not optimised the controls yet.
I don't actually own the game but it should work, as i got a solid color screen on startup on my PC.
Let me know what happens on your GCW0
If you are using any of my forks, emulators or ports, you are being influenced by propaganda !


  • Posts: 3
Re: *NEEDS TESTING* Little Big Adventure engine [WIP]
« Reply #1 on: December 11, 2016, 04:41:54 pm »
I created a thread in the Magicball Network forums in hopes that anyone having the console could help testing, but it seems there isn't any. They offer to help with any doubts regarding the engine though.



  • Posts: 8
Re: *NEEDS TESTING* Little Big Adventure engine [WIP]
« Reply #2 on: February 03, 2020, 03:23:26 pm »
I'll dig this thread out just so you know game crashes after choosing new game.

Code: [Select]
No CDROM devices available
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
TwinEngine v0.2.0

(c)2002 The TwinEngine team. Refer to AUTHORS file for further details.
Released under the terms of the GNU GPL license version 2 (or, at your opinion, any later). See COPYING file.

The original Little Big Adventure game is:
(c)1994 by Adeline Software International, All Rights Reserved.

Compiled the Dec  2 2016 at 20:09:02
Initialising SDL device. Please wait...
Compiled with SDL version: 1.2.15
Running with SDL version: 1.2.15

Initialising Sound device. Please wait...

Found 0 CDROM devices
HQR: scene.hqr can't be found !

Also scene.hqr is in .lba dir.


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