Author Topic: *NEEDS TESTING* Little Big Adventure engine [WIP]  (Read 757 times)

gameblabla (OP)

  • *
  • Posts: 467
*NEEDS TESTING* Little Big Adventure engine [WIP]
« on: December 03, 2016, 01:38:40 am »
Here's a quick port of twin-e, an engine that allows you to play LBA1,
provided you own the game of course.

You need to download this opk :
https://github.com/gameblabla/twin-e/raw/master/twine.opk

Create a folder named .lba in /usr/local/home and put these 2 files there :
https://github.com/gameblabla/twin-e/raw/master/bin/lba.cfg
https://github.com/gameblabla/twin-e/raw/master/bin/FreeMono.ttf

The game isn't totally playable since i have not optimised the controls yet.
I don't actually own the game but it should work, as i got a solid color screen on startup on my PC.
Let me know what happens on your GCW0

Wesker

Re: *NEEDS TESTING* Little Big Adventure engine [WIP]
« Reply #1 on: December 11, 2016, 04:41:54 pm »
I created a thread in the Magicball Network forums in hopes that anyone having the console could help testing, but it seems there isn't any. They offer to help with any doubts regarding the engine though.

https://forum.magicball.net/showthread.php?p=455066

 

Post a new topic