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Other Portable Consoles => GameGadget => Topic started by: MPQC on January 03, 2012, 05:48:00 pm

Title: The GameGadget
Post by: MPQC on January 03, 2012, 05:48:00 pm
Looks pretty cool if you ask me.

(https://c.eu1.content.force.com/servlet/servlet.ImageServer?id=015D0000001ezP4&oid=00DD0000000nG8i)

http://www.gamegadget.net/

Anyone have more info on it?
Title: Re: The GameGadget
Post by: bamboori on January 03, 2012, 06:08:11 pm
afaik its gonna be a cheap, overpriced dingoo clone :p
Title: Re: The GameGadget
Post by: MPQC on January 03, 2012, 06:12:27 pm
Well that's disappointing.
Title: Re: The GameGadget
Post by: lemmywinks on January 03, 2012, 06:17:56 pm
I love the design of this, looks like a much more thought has gone into it than the usual Dingoo-a-likes. The normal SD slot, GBA SP style shoulder buttons and solid construction make it look like a proper console and not just a Chinese knock off.

But.........

It's gonna be ?100 plus delivery. It looks like the usual GBA/Snes/Megadrive standard console. I can buy a Yinlips including shipping from Shenzen for ?10 less than this console costs.
Title: Re: The GameGadget
Post by: CREATICA on January 03, 2012, 08:25:16 pm
Another dingoo clone. Just what we needed.
Title: Re: The GameGadget
Post by: bigdavebear on January 04, 2012, 12:54:23 am
This is the new console from Blaze who did the Sega MD systems which was ok, but Emulation was buggy i.e sound not right.

Build quality may be better than some of the chinese machines, i am not to keen on the buttons and D-Pad mind.

The rumour is this system will emulate Sega MD, SMS and GG and Nintendo, NES, GB, GBC and SNES.

Maybe it will emulate more?

Apparently the device will be licenced, so that means you download games like say for instance how you do on Wii with Virtual Console Games.

But a lot will depend on the price and if the system will read regular rom files, or else they may not compete with the Dingoo A320 or GPH Wiz/Caanoo never mind systems that are comming out that can emulate more than limited selection of 8/16 bit systems.
Title: Re: The GameGadget
Post by: Frank_fjs on January 04, 2012, 03:24:50 am
I've read the little bit of info available on this device, and don't believe this thing will actually let you play your own roms from an SD card. They will have some form of market where you can buy roms and other licensed games.

Given its price and lack of freedom, count me out.
Title: Re: The GameGadget
Post by: CREATICA on January 04, 2012, 10:15:19 am
I've read the little bit of info available on this device, and don't believe this thing will actually let you play your own roms from an SD card. They will have some form of market where you can buy roms and other licensed games.

Given its price and lack of freedom, count me out.

I dunno if you've already noticed but we always agree on everything. We're the super-grumpy faction of this forum or something.

About a market based on old games (that are available for free if you google enough) is just a preposterous and a ludicrous idea. It can't just work. C'mon. One thing are android app and another old megadrive roms. It Smells like a fail.

The d-pad sucks big time and I declare war on this crappy handheld.
Title: Re: The GameGadget
Post by: lemmywinks on January 04, 2012, 11:04:26 am
About a market based on old games (that are available for free if you google enough) is just a preposterous and a ludicrous idea. It can't just work. C'mon. One thing are android app and another old megadrive roms. It Smells like a fail.

Well, technically any software is free if you google it enough.... That doesn't mean there isn't a market for old games providing they are cheap - lets be honest, a 20 year old game that has already made it's profit should be extremely cheap, like less than $1/?1. Somehow I doubt the makers of this console will be charging the right amounts though.
Having said that, Nintendo, Microsoft and Sony seem to be doing alright repackaging old games and selling them over their live services for comparatively high prices.

I actually quite like that model as I like to pay for the things that I own, one of the reasons I have quite a large retro games collection that is still growing. If this service would allow me to purchase Rondo of Blood for example at a good price then I'd be all for it. What I do object to is having to pay twice and repurchase a game when I already own the original cart.

If this console doesn't allow roms to be loaded from any other source than it's own market then it will fail dramatically and rightfully so. Who is gonna buy this when there are cheaper open options available?
Title: Re: The GameGadget
Post by: Frank_fjs on January 04, 2012, 11:27:17 am
@ CREATICA, yep, noticed that we tend to share similar opinions - you must be very smart. ;D

I have a strong feeling that this device will be very locked down, the developers intend to create money via selling licensed roms and other similar gaming content. It most likely will not allow you to run your own content. This combined with a much too high a price puts me off it entirely.

If you're familiar with the C64 remake, which is a waste of time and money in my opinion as it's just a PC running a buggy Linux OS... but that's another discussion... anyhow, they've done the same thing. I.e. you can emulate C64 games but you need to pay for them via an online market.

Blaze have those various SEGA consoles (with piss poor emulation) that aside from having a bunch of built in licensed games, allow you to run your own carts. This is don't mind (aside from the horribly cheap build quality and poor emulation) as I am more than happy to fork over money for a physical copy of a game.

I really don't like this new age of downloadable content (as in games you buy and must download using specific software etc and never receive a hard copy). What happens when these companies go bust? What happens if/when the server goes down, indefinitely? How do you sell your game when you're bored with it? I miss the old day of trading and buying second hand carts. :(
Title: Re: The GameGadget
Post by: lemmywinks on January 04, 2012, 12:52:19 pm
I really don't like this new age of downloadable content (as in games you buy and must download using specific software etc and never receive a hard copy). What happens when these companies go bust? What happens if/when the server goes down, indefinitely? How do you sell your game when you're bored with it? I miss the old day of trading and buying second hand carts. :(

I'm kinda on the fence with this one. On the whole I much prefer a cart or disc, I like having them as a collection and I also still play them on the original hardware. However for games that are rare and cost silly amounts on eBay it would be handy to have a cheap and readily available download service where you could legitimately download content.

I already used the example of Rondo of Blood, which I have seen go for ?30+ on eBay which is much more than I want to pay. The same is true of Symphony of the Night, in fact to actually legally play these games I had to buy the PSP Rondo and unlock the original versions! If these games were cheaply available as a download (say ?2-?3 for a CD file) then I'd buy them straight away.

With retro games there are two markets - peple who want to play them and people who collect them due to their scarcity/value, obviously with an overlap. I'm also a working musician and we have a similar thing with old instruments - collectors buying them because they hold prestige and increase in value yet they remain unused, while the people who would actually use them as originally intended are priced out of the market.

Title: Re: The GameGadget
Post by: bigdavebear on January 04, 2012, 04:45:04 pm
Well like with the Wii and Virtual Console Games.

Provided the Emulation is good (on par with PC) and Prices not bad then i guess there is a market for it.

But again it comes down to prices as with TV/Cable provider who provide movies on demand sometimes the Price is just too high, for me paying ?2-4 for a Movie is high, if they was 50% of the price i would consider it.

so if the games are cheap say $1 to $5 each or they do discount collections then i think maybe there would be a market, i got the Sega MD Collection for PS3 which gave me 40 games for ?20.

If the GameGadget can give as good emulation and price per game as that, then indeed it could work.

But i still dont like the look of the D-Pad or Buttons i think the Dingoo A320s look better. (apart from the L and R ones ;) )
Title: Re: The GameGadget
Post by: jimclarson on January 04, 2012, 07:25:26 pm
hopefully if they went to all this trouble to make a game library of retro games for purchase/download then i hope with a 500 mhz prosessor they hired some darn good coders for this, i might get it if it does flawless snes emulation, but thats a big iff in itself as i dont see this going very far, unless someone takes a grinding wheel to the already open hanheld, thus making it more 'open' if you get my drift

...looks both ways in a dead giveaway nonchalant manner....

anyways, i hope they revise this in the future into a 1gz version that full fledged open, and make money from hardware alone like gph did, rather then make us pay for things.... that we should.... pay for.... yet are free on the internet by legal technicalities....

honestly the whole game library download of retro games confuses me and makes me feel like they'll get shut down shortly after its put into effect, i dont see how entire 8 bit and 16 bit game libraries can be marketed towards people in this manner, sure nintendo can do it cuz theyre frek'n nintendo therefore they can buy all rights to old games and market them as play please, cuz theyre nindendo, but a tiny company turning the dingoo clone fad into a market stategy that doesnt make much legal technicality sense? i dont get it, if it comes out i might get it just cuz've the build quality in hopes someone just may take a grinding wheel to it, thus expanding its open-ness.

http://www.youtube.com/watch?v=rmQFcVR6vEs

~jim~
Title: Re: The GameGadget
Post by: lemmywinks on January 04, 2012, 09:13:06 pm
They probably just license them with the current copyright holders getting healthy cut on each sale, basically selling themselves as a revenue stream.
Title: Re: The GameGadget
Post by: Coccijoe on March 16, 2012, 07:55:05 am
pre-order are open
http://www.gamegadget.net/
Title: Re: The GameGadget
Post by: K-77 on March 16, 2012, 12:12:09 pm
reset button so near to d-pad? Are they serious :O
Title: Re: The GameGadget
Post by: ruffnutts on March 16, 2012, 08:31:15 pm
Who's getting one 433Mhz dual core hmmm 99 quid its a bit expensive dont you think?
Title: Re: The GameGadget
Post by: Coccijoe on March 16, 2012, 09:21:21 pm
It's not from china, so yes it's a bit more expensive :)
Title: Re: The GameGadget
Post by: twisty2k7 on March 16, 2012, 09:24:24 pm
In case no-one has noticed the gamegadget is now available to preorder.  If you use "gamegadget20" as a discount code it knocks ?20 off the price, making a much more reasonable ?79.99, code was e-mailed to me earlier in the official newsletter and it works, mine is now on order

This could be amazing.  I LOVE the fact that it's in the UK so should be well supported from the company if nothing else
Title: Re: The GameGadget
Post by: Coccijoe on March 16, 2012, 09:30:13 pm
thanks ;)
Title: Re: The GameGadget
Post by: ruffnutts on March 17, 2012, 12:55:39 am
I do like the look of it though - no doubt I will end up buying one anyway lol
Title: Re: The GameGadget
Post by: Frank_fjs on March 17, 2012, 01:10:26 am
You guys are happy paying for roms?

That's not meant to sound insulting, just a question.
Title: Re: The GameGadget
Post by: zear on March 17, 2012, 01:13:13 am
You guys are happy paying for roms?

That's not meant to sound insulting, just a question.
If that means legally owning a rom - why not?
Title: Re: The GameGadget
Post by: Frank_fjs on March 17, 2012, 03:25:51 am
Well I'm imagining that it will be a similar setup to the Wii's Virtual Console network, which is great but games are limited and by the time you buy the Game Gadget and a handful of games it will ending up costing a lot of money for the sake of playing some 8/16 bit games.
Title: Re: The GameGadget
Post by: twisty2k7 on March 17, 2012, 10:15:55 am
You guys are happy paying for roms?

That's not meant to sound insulting, just a question.

I have most ROMs anyway but I like to think of it as supporting the industry.  I don't plan on buying all of them at all, but perhaps some of my favourites, if it helps support a) the developers of the games and b) the continued support of the console (remember, if it doesn't work, they'll go bust and where will the gamegadget 2.0 be!!!)
Title: Re: The GameGadget
Post by: Coccijoe on March 17, 2012, 12:11:09 pm
Don't know if somebody ever tell that, according to the FAQ it's the same cpu than the a380 and a320e one.
Not really a "dual-core" it just have a vpu

Quote
FAQ

What kind of cpu architecture is inside?
We use an Ingenic 4750 which is based on the MIPS32 (MIPS-II) family. It has custom 'X-Burst' extensions to accelerate some multi-media functions.


What OS will the SDK run on?
Linux/X86 only

Will it be easy to use SDL on it?
Integrating SDL is done by linking 'libsdl'.

What kind of cpu architecture is inside?

We use an Ingenic 4750 which is based on the MIPS32 (MIPS-II) family. It has custom 'X-Burst' extensions to accelerate some multi-media functions.

Do it support OpenGL ES 1, 2?
No (GameGadget does not have additional 3D acceleration hardware).


What OS will the SDK run on?

Linux/X86 only (as of now ? additional versions in development)

Will it be easy to use SDL on it?
Integrating SDL is done by linking 'libsdl'.


What can it do?
Simple 2D games. 16bit or earlier emulation. Some simple 3d/2.5d games (Doom, Quake, etc).

What it can't do:
Modern games. 3D. Android or iOS (or other mobile platforms).

http://www.gamegadget.net/developers/info_14.html
Title: Re: The GameGadget
Post by: crzune on March 18, 2012, 09:20:21 am
only 16 bit ? well I'm afraid that leaves me out I was hoping with those specs they could at least emulate gba maybe I'll just go for one of the jxd's or yinlips consoles
Title: Re: The GameGadget
Post by: Surkow on March 18, 2012, 10:52:15 am
only 16 bit ? well I'm afraid that leaves me out I was hoping with those specs they could at least emulate gba maybe I'll just go for one of the jxd's or yinlips consoles
I'm sure gpSP can be ported to it (if the firmware isn't closed off for homebrew).
Title: Re: The GameGadget
Post by: twisty2k7 on March 18, 2012, 02:20:07 pm
I know Wikipedia is open to be edited by anyone but the console's wikipedia page states that it will do GBA games, hopefully than the A380 anyway, can't get Medal of Honor Infiltrator to work past the title screen
Title: Re: The GameGadget
Post by: Surkow on March 18, 2012, 05:13:33 pm
Don't get your hopes up. Every gpSP port will suffer from the same game glitches. There are no developers working on the core.
Title: Re: The GameGadget
Post by: twisty2k7 on March 21, 2012, 01:21:41 am
Bit of a pain this.  The developers have just started talking about the console a mere 10 days before launch and have announced that only titles purchased through the iTunes-style store will be playable on the app.

So when they say that over 100,000 games will be playable on the console, you have to sell at least one of your kidneys to pay for a small percentage of those games

I know it will only take people about a week to work out how to hack the system but it's funny how they announce this AFTER they charge your credit card as soon as you preorder
Title: Re: The GameGadget
Post by: bigdavebear on March 22, 2012, 12:19:28 am
I guess the only real solution (as far as legality) would be a device that maybe connects to a online service to steam retro games.

If its to download them, then prices have to be reasonable.

You used to be able to get on demand movies off the Internet but prices was like ?2-3 a Movie which is too much sometimes, so the whole Netflix, Sky Movies Anytime route is better a set price per month for access to a Movie Libary.

something like that for a handheld device would be fine, but then it would mean having a internet connection.
Title: Re: The GameGadget
Post by: twisty2k7 on March 22, 2012, 11:57:43 pm
I think it's realistic that a handheld like the Gamegadget or Dingoo/Pandora etc needs an internet connection anyway.  Let's face it, if you don't have the internet it's HIGHLY unlikely that you've heard of a Dingoo

I am more than happy to support the Gamegadget venture and pay for downloads but would have liked to carry around my ROM library on it rather than have to carry my A380 too to carry the other 99% of games

I can't think it'll take long for the console to be hacked but you will have to wave goodbye to your warranty if you do, that I'm sure of
Title: Re: The GameGadget
Post by: razumikhin on March 26, 2012, 11:11:16 pm
PSA: Game Gadget is running a contest on Facebook to give away their first system. Just have to like a status update before tomorrow.

http://www.facebook.com/gamegadgetgames/posts/378461235508305
Title: Re: The GameGadget
Post by: twisty2k7 on March 28, 2012, 12:12:24 am
Also, according to Gamegadget themselves via Facebook, if you paid full price or used a discount voucher to pre-order your console through them and you can STILL find it cheaper elsewhere (Grainger Games is selling it for ?68.99 HINT HINT), e-mail Blaze Europe (details on Facebook) with the link to the cheaper item and they'll refund the difference to the credit card you pre-ordered with

P.S. also, like the page while you're there, let's drum up some support for this UK Apple-killer ;D
Title: Re: The GameGadget
Post by: twisty2k7 on March 28, 2012, 07:40:26 pm
Blaze have confirmed that the console is being delayed slightly.  Though Amazon, Grainger Games and Play.com all state the release as the 27th April, Blaze have said that they plan for a street date of the 6th April, which is next Friday.

There is a lot of useful stuff on the http://www.facebook.com/gamegadgetgames (http://www.facebook.com/gamegadgetgames) page including the announcement of the following games as the ten free games included on launch:

Golden Axe
Altered Beast
Comix Zone
Ecco the Dolphin
Gain Ground
Shinobi III: Return of the Ninja Master
VectorMan
Crack Down
Shadow Dancer
Space Harrier II

The following games will also be available on launch day:

Alex Kidd (not sure which one)
Kid Chameleon
Columns
Coulmns 3
Ecco: The Tides Of Time
Ecco Jr
Fatal Labyrinth
Virtua Fighter 2

Others too
Title: Re: The GameGadget
Post by: twisty2k7 on March 29, 2012, 07:33:17 pm
Blaze will now be giving away 30 games, not 10 for anyone buying and registering their console before the 30th April.  There is also a video showcasing the Megadrive games:  http://www.gamegadget.net/ (http://www.gamegadget.net/)

This is a new video, not the now world-famous early visualisation video that's been there forever and a day and the date of the 6th April has been confirmed
Title: Re: The GameGadget
Post by: hiredgun on March 29, 2012, 10:57:12 pm
I agree with everyone so far that almost nobody is going to pay and go through the hassle to download Mega Drive games from a specific site when there are a ton of other handhelds that let you do it for free from any ROM site.  HOWEVER, according to this

" Overview

A developer can either:
a) Make direct use of the standard linux kernel framebuffer for sound and the also standard ALSA kernel subsystem for sound.
b) Use the SDL (+SDL_gfx, +SDL_image, +SDL_mixer, +SDL_net, +SDL_sound, +SDL_ttf) to program graphics and sound.
c) Use DirectFB for graphics (included but mostly untested).

Obviously the preferred choice is (b), since the included SDL has been tweaked and optimized to work with the specifics of the machine.

The developer can make use of any of the other included libraries (for example for reading XML configuration files). If he needs a library not included as standard, he can just compile it and distribute as part of his application (in the same directory).

Developers are welcome to suggest libraries to be included in our firmware.
Porting an application that ALREADY runs on linux should be quite easy, given that it is suited to the 320x240 resolution. In some cases the developer will just have to tweak the compile scripts or make files to use the GameGadget toolchain compiler instead of the host system compiler.

Porting an existing linux application can be sometimes very easy, but I don' believe anything can run "as is" without some work."  Taken from this official page   http://www.gamegadget.net/developers/info_14.html
I am no expert, but it seems that if this were all true, people could play homebrew emus without having to pay for roms as long as some one stepped up to the plate and ported emulators over to the console.  If this were possible, I think that the GameGadget would be a lot more reasonable. H.G.
Title: Re: The GameGadget
Post by: twisty2k7 on April 01, 2012, 07:49:45 pm
For those not following on Facebook, all preorders will be shipped this Wednesday to hopefully beat the Easter weekend bank holiday.  30 games will be available to download free after registration and if you e-mail Blaze europe with the link to Grainger Games who are selling this much cheaper, they'll price match via a refund when they ship your console, so you can get it for ?68.99 instead of ?80 (?100 if you forget to use "gamegadget20" in the promotional codes bit
Title: Re: The GameGadget
Post by: bigdavebear on April 02, 2012, 10:58:23 pm
I feel that the prices are a little steap.

?5 a game, just as Nintendo do with a lot of their Virtual Console Games.

Some games are worth that, but some are not. If they made compilation packs like say all Sonics for ?5 then fair enough.

I think that a price of ?2 a game would be fairer, the company has to remember a lot of people could use various hand helds to run homebrew and play roms for free.

I just think the prices are whats going to put people off.
Title: Re: The GameGadget
Post by: twisty2k7 on April 03, 2012, 01:16:36 am
They originally said that pricing would be much less than ?5.  On Facebook, people are speculating that the only reason they're quoting ?5.00 per game is to make the idea of over ?140 of software free seem appealing and tat they'll drop prices on launch.  This does seem to be causing mixed reactions though.  Time will tell
Title: Re: The GameGadget
Post by: twisty2k7 on April 04, 2012, 11:23:22 pm
For those who have pre-ordered, consoles were sent out today via Fed Ex for next day delivery to arrive before the UK bank holiday weekend.  Check Facebook for updates
Title: Re: The GameGadget
Post by: packo on April 04, 2012, 11:46:22 pm
And another stupid 3.5" screen   Bad very Bad  idea

Now days We need  a  5" inch screen  , we have so many 3.5"  on the market 

Why buy Another one..

 

   
Title: Re: The GameGadget
Post by: gibberish on April 05, 2012, 08:10:03 am
3.5" is the perfect size imo. the dingoo screen is just a little too small.
what would be amazing is 3.5" with 640x480 though, for dosbox etc.
Title: Re: The GameGadget
Post by: ruffnutts on April 30, 2012, 11:05:48 am
GameGadget running OpenDingux

https://www.youtube.com/watch?v=5mCO9J3M99g

and

https://www.youtube.com/watch?v=FT4C45zviq0

Thanks to BAFelton  ;)
Title: Re: The GameGadget
Post by: OldSkoolFool on June 11, 2012, 06:02:22 am
I can assure you that the unit is hackable. I have played it first hand, and that I've seen much more than just Genesis games run on it. However I can't really offer much more advice than that for now. This also includes the US version of the  http://www.dascheap.com/game-gadget-portable-emulator.html (http://Game Gadget http://www.dascheap.com/game-gadget-portable-emulator.html) as well.

I can reasonably say that once this gets into the right hands, that this will be a Dingoo killer.

https://www.youtube.com/watch?v=EmJp4Tjq4qA
Title: Re: The GameGadget
Post by: pcercuei on June 11, 2012, 11:39:54 am
Yeah. Just like the A320e and A380 are dingoos (A320) killers.
Title: Re: The GameGadget
Post by: Alien Grey on June 13, 2012, 07:52:11 am
Yeah. Just like the A320e and A380 are dingoos (A320) killers.

Yeah right, and I don't think that it's ever going to be in the right hands because they don't care about the GameGadget. The GCW Zero looks promising but i don't think it's going to replace the Dingoo A-320 as well.
Title: Re: The GameGadget
Post by: 1wiierdguy on July 17, 2012, 07:53:22 am
 So does having Open Dingux on this make it worth getting? I'd love something that can do what the A320 does, only with a bigger screen.
Title: Re: The GameGadget
Post by: Alien Grey on July 17, 2012, 08:33:04 am
So does having Open Dingux on this make it worth getting? I'd love something that can do what the A320 does, only with a bigger screen.

I don't think so. I think that you'll be better off with a GCW Zero if you like something that can do the same as the Dingoo A-320 and want a bigger screen.

Have a look here: http://game-consoles-worldwide.com/ (http://game-consoles-worldwide.com/)
Title: Re: The GameGadget
Post by: K-77 on July 17, 2012, 10:36:50 am
Yeah. Just like the A320e and A380 are dingoos (A320) killers.

+1

And about the video did he said micro usb for tv-out? at 3:51

I bet Jenny is responsible for that.
Title: Re: The GameGadget
Post by: ruffnutts on November 29, 2012, 09:58:56 am
GameGadget only ?29.99 free shipping on ebay now lol...

EDIT: wow ?24.00 free shipping even cheaper haha
Title: Re: The GameGadget
Post by: naxeras on November 29, 2012, 03:54:59 pm
GameGadget only ?29.99 free shipping on ebay now lol...

EDIT: wow ?24.00 free shipping even cheaper haha

?Where?
Title: Re: The GameGadget
Post by: ruffnutts on November 29, 2012, 04:55:43 pm
Here

http://www.ebay.co.uk/itm/GameGadget-Handheld-System-/350652576033?pt=UK_VideoGames_VideoGameConsoles_VideoGameConsoles&hash=item51a485b121

and

http://www.ebay.co.uk/itm/Gamegadget-/321031541818?pt=UK_VideoGames_VideoGameConsoles_VideoGameConsoles&hash=item4abef8943a

ruffnutts
Title: Re: The GameGadget
Post by: gibberish on December 03, 2012, 11:12:50 pm
now that's a fall from grace! weren't these things ?100 when they came out? very glad i never bothered with one of these now.
Title: Re: The GameGadget
Post by: Semmu on January 16, 2013, 10:59:31 am
Hi everyone!

I really want to have a hackable handheld console, to be able to write my own games and play with those on a handheld console. (I've already written an RTS in C with SDL, so I only need a suitable hardware)
I've heard about GCW Zero, which is awesome, I even backed their Kickstarter project, but $130 seems a bit too much for me. (I can't pay that much for a handheld)
But a GameGadget can be bought for only ?32 on eBay, which is very low price.
What do you think? Should I buy one? I really want to have a handheld, and I even have Linux experience (since I was using it for years), but I didn't do anything like this (flashing games, tuning firmware, etc.)

Thanks for your help!
Title: Re: The GameGadget
Post by: lemmywinks on January 16, 2013, 12:36:20 pm
The Gamegadget even at such a low price doesn't represent a good deal. I'd wait for your GCWZero or maybe try and pick up a cheap A320 in the meantime.

It looks like it bombed and most users are really unhappy with it, when they try and get answers from the official forum the posts are deleted and the users are banned, not good.

Massive thread here if you can be bothered to trawl through it:
http://www.retrogamer.net/forum/viewtopic.php?f=2&t=33608&hilit=game+gadget

Gets pretty bizarre.
Title: Re: The GameGadget
Post by: Semmu on January 16, 2013, 12:51:18 pm
Yeah, I thought about Dingoo, but it's around $100, what I can't really afford.
And if I could, I would rather buy a GCW Zero, it's just $30+ more.

Hmm, I don't know what to do... I really want a handheld console which is capable of running my own games.
Title: Re: The GameGadget
Post by: cdoty on January 17, 2013, 12:04:48 am
The Gamegadget even at such a low price doesn't represent a good deal.

The GameGadget is no worse than a Dingoo, and it's about 1/2 the price. Using the Sandbox, you can run Dingux and OpenDingux, and it's an excellent developer console. I ported two games to it, and had no issues doing so (SDL runs nicely):

http://rastersoft.net/?cat=10

Now, if you're talking about the original price and the promised games, I can agree. But, it's 1/4 of the original price and they were smart enough to include the sandbox mode.

Here's a link to all of the software you will need:
http://www.pocketvideogamer.co.uk/index.php?page=gamegadget
Title: Re: The GameGadget
Post by: lemmywinks on January 17, 2013, 12:41:59 am
The GameGadget is no worse than a Dingoo, and it's about 1/2 the price. Using the Sandbox, you can run Dingux and OpenDingux, and it's an excellent developer console. I ported two games to it, and had no issues doing so (SDL runs nicely):

http://rastersoft.net/?cat=10

Now, if you're talking about the original price and the promised games, I can agree. But, it's 1/4 of the original price and they were smart enough to include the sandbox mode.

All depends on wether you like giving money to a company that treats it's customers (that's you) with utter contempt or not I guess.
If people can find a use for a console they were mis-sold then that's great, but supporting a company that acts like they did (Blaze or Xploder, both used underhand tactics and lied) is not really a good thing to do. As far as I'm concerned the more unsold Game Gadgets they still have in their warehouses the better.
Title: Re: The GameGadget
Post by: nofx_sk8 on January 17, 2013, 06:50:20 am
I'm following the scene of homebrew since Dreamcast times (such a great era , yeah) and like many of this forum I guess ,I'm collect consoles!
 
I have the original Dingoo using Dingux legacy and now that the GameGadget (GG) was 30 GBP + free delivery (for me this a bargain), I grabbed one as well.
I must say that I'm really happy with it for that price. Yes , for that price! The stock firmware is not bad ,  but it must be improved (bad mame, snes , etc support),  you can easily boot in to OpenDingux though.
All emulators that I tried found here

http://boards.dingoonity.org/dingux-general/opendingux-developer-pre-release-2-application-compatibility/ (http://boards.dingoonity.org/dingux-general/opendingux-developer-pre-release-2-application-compatibility/)

are working good and most of them full speed.
I can directly compare the dingo and the GG , because I played with both of them yesterday and at first I though that such a big screen of the GG is a disadvantage , but now love it . Games like duke nukem and wolfenstein for example look much better

The only minus so far is that some games (like heart of the alien or jazzjack rabit) show some strange color
I think this is due to the lcd drive and the HW support for SDL. Once I have more time I would love to review some source codes
and try to recompile maybe with the SW support (one or double buffering) to see if this is the problem.

Ohh one more thing (it's getting a long post , sorry)
The OD is using the power slider(hold it + a button) , but the GG doesn't have one (it's a switch) , meaning that some functions are missing (but most of them can be controlled via software like the volume for example). I will double-check if that can be remapped ...
Title: Re: The GameGadget
Post by: nofx_sk8 on January 25, 2013, 06:58:38 am
An Update!

now I'm also not sure if this is worth even 30 GBP
After just one week or so , the stock firmware is not booting any more
It's just looping and the screen is flashing ...

Thanks god I can still boot in to OpenDingux - that's what I use anyway , but still
did expected the original firmware to be so fragile  :)

If some one had an idea how to reset/re-flash it , please share

Title: Re: The GameGadget
Post by: Toolism on December 03, 2013, 07:48:24 pm
Hi all,

can anyone explain me step by step how to install opendux and emulators onto the gamegadget ?

I've downloaded the sandbox files and copied them onto an SD card, but when I start the gg and hold A, the sandbox word appears and then flashes but then boots into the normal mode.
What exactly do I need to install ?

advice would be much appreciated
cheers
Title: Re: The GameGadget
Post by: Semmu on December 06, 2013, 03:49:02 pm
Hi,

you should reformat the card with different filesystems (ntfs, fat, etc.). It should work.
Title: Re: The GameGadget
Post by: Kamelotz on April 01, 2014, 04:43:21 am
Hi

I?ve just got the same issue of nofx_sk8: the original firmware crashed and entered in a loop, never finishing the boot. Did someone found a way to fix that? Some kind of reset or flash the firmware?

Using OpenDingux there?s a way to change the volume? The GameGadget don?t have the power slide to do the keys combination!

And last but not least: there?s a version of Picodrive that works under OpenDingux? None of the ones I?ve found worked!
Title: Re: The GameGadget
Post by: Kamelotz on May 19, 2014, 07:08:50 am
PicoDrive working for the GameGadget: http://www.4shared.com/file/HsLYaXfice/Picodrive.html
Title: Re: The GameGadget
Post by: zak84 on September 16, 2015, 04:40:41 pm
someone have a clue of how to make the neogeo work? only neogeo, I don't mid of the other emulators