Author Topic: xrick  (Read 5329 times)

darfgarf

  • Guest
xrick
« on: December 19, 2009, 04:33:31 pm »
 xrick (rick dangerous) for dingoo

zear should probably take some credit here, at elast for pointing me at it  ;D

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,240
« Last Edit: December 19, 2009, 04:40:05 pm by darfgarf »

Pingouin

  • *
  • Posts: 260
Re: xrick
« Reply #1 on: December 20, 2009, 10:03:02 pm »
Nice, works just as well as Alekmaul's native port ;D

*EDIT* btw, any chance to map the cheat codes to some buttons combinations? :P
« Last Edit: December 20, 2009, 10:15:10 pm by Pingouin »

darfgarf

  • Guest
Re: xrick
« Reply #2 on: December 21, 2009, 10:31:39 am »
*EDIT* btw, any chance to map the cheat codes to some buttons combinations? :P

chicken!

the problem is there's not enough buttons, so one cheat could be without any rewrite

though it's compiled without the cheat flag :D so unlucky, be a man!

santino

  • Guest
Re: xrick
« Reply #3 on: December 21, 2009, 11:22:00 am »
The sound doesnt get lower, even if the dingux sound is at 0. Can anyone confirm this? Im using Eltas 20091208 rootfs.

darfgarf

  • Guest
Re: xrick
« Reply #4 on: December 21, 2009, 11:30:52 am »
The sound doesnt get lower, even if the dingux sound is at 0. Can anyone confirm this? Im using Eltas 20091208 rootfs.
do you mean trying to adjust it in-game? works for me and i'm using that rootfs (though i think i just broke it, nothing launches now)

i'll probably re-compile this and pong with the old toolchain, had a couple of reports about sound using eltas one

santino

  • Guest
Re: xrick
« Reply #5 on: December 21, 2009, 11:41:59 am »
Okay ingame works ok. But all other games used the dingux volume. Its very anoying if you mute dingux and then xrick starts shouting like hell. ;D
« Last Edit: December 21, 2009, 11:46:20 am by santino »

darfgarf

  • Guest
Re: xrick
« Reply #6 on: December 21, 2009, 01:50:11 pm »
Okay ingame works ok. But all other games used the dingux volume. Its very anoying if you mute dingux and then xrick starts shouting like hell. ;D

it's not a problem then, it's because some games don't set the volume for SDL_mixer themselves, rick does (and pong infact).  else in some situations you're stuck with full volume sound if menu is up

santino

  • Guest
Re: xrick
« Reply #7 on: December 21, 2009, 02:00:52 pm »
Cant you readout the dingux volume and set it to your game? Think this would be the best. The ingame adjusting is nice, but it should start with dingux volume set.

darfgarf

  • Guest
Re: xrick
« Reply #8 on: December 21, 2009, 02:13:05 pm »
that would be changing the original game, so simply put, no.

ports are ports, a.k.a the original game except minor changes to make it work



Pingouin

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  • Posts: 260
Re: xrick
« Reply #9 on: December 21, 2009, 10:21:07 pm »
chicken!

the problem is there's not enough buttons, so one cheat could be without any rewrite

though it's compiled without the cheat flag :D so unlucky, be a man!

Darn, gonna have to play fair then :p No chance for me to finish it, never have been able to since 1989 ;D

darfgarf

  • Guest
Re: xrick
« Reply #10 on: December 21, 2009, 10:46:00 pm »
Darn, gonna have to play fair then :p No chance for me to finish it, never have been able to since 1989 ;D

...wow i wasn't even born then XD

i got up to touching the glitchy gem...then remembered that touching it makes it crash and haven't played since XD