I had mine over clocked at 410mhz when the freezing happened with 64MB Swap On.That's weird, I have no clue what can be. I saw it freeze twice while trying to load a save. I will test the linux version to see if it is a dingux exclusive issue.
Now the question is different, someone IS NOT having random freezing during gameplay?
Hi there, you could mirror this and SDL SLiDing on the Dingoo OpenHandhelds archives? I'm constantly downloading stuff from MU so I often have an hour waiting time to download from there again, and have to stop my JDownloader downloads Would be much appreciated.
I just added the mirror at first post
Thanks for the mirror.
Haven't looked at the source, but keep in mind that SDL can be a tricky bitch on the Dingoo. Make sure you do everything by the book everywhere, especially free resources when they aren't needed anymore. If people with swap can get further before the freeze, it's probably an out of memory issue, and you could take a look at dynamically loading and unloading textures/sprites/any resource as needed, instead of loading it all at the start, which could get very nasty, very fast. Yes, it'd require more CPU time, but as long as it doesn't cause major slowdowns, it'd be a viable option.
However, as this is a port, I'm guessing you're not willing to rewrite the whole game, even the graphics loading engine, but you could take a look on how the resources are managed.
Then again, it might not be an out of memory error, and my whole post would be moot, but hey, just trying to help out