Author Topic: Stercus Accidit  (Read 2729 times)

zeitpunk

  • Guest
Stercus Accidit
« on: June 10, 2010, 11:37:14 pm »
I just ported "Stercus Accidit", a gothic-style demo by Fit, you can get it here:

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,358

Stephanie

  • Guest
Re: Stercus Accidit
« Reply #1 on: June 11, 2010, 02:02:44 am »
Awesome!

I was looking at Fit's website, but I have no idea how to do these ports. I even looked at this one in particular but couldn't get it to compile.

Thank you!

zeitpunk

  • Guest
Re: Stercus Accidit
« Reply #2 on: June 12, 2010, 10:07:46 pm »
Most of the Fit demos were quite easy to port, I just had to adapt the screen conversion routine to use 16 bit-per-pixel instead of 8 or 32 bits-per-pixel modes...
Stercus Accidit was a little bit more tricky, though. First I also had some problems with the Makefile (bad linking order of the archives, and there was a switch for compiling on little endian which I did not enable first), and then the demo had big problems with the sound... the sound functions used a lot of floating point operations for interpolating or so - and the performance of the Dingoo seems to drop a lot when there are a lot of floating point operations involved. So I finally replaced some parts of the music functions with older code from "Jenny Thinks" which was not using floating point there - and then the demo run quite well again :-)

eule

  • * Former Staff
  • Posts: 889
Re: Stercus Accidit
« Reply #3 on: June 24, 2010, 02:30:46 pm »
I just got to watch this, very nice indeed!  ;D