Author Topic: Slitherlink v1.0  (Read 6725 times)

Mia

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Slitherlink v1.0
« on: January 13, 2011, 11:29:54 am »
Hello everyone,

Here's my first project for the Dingoo (Dingux): Slitherlink v1.0.

     

     

Download and release notes

? Introduction

Slitherlink is a logic puzzle game created in 1989 by Japanese publisher Nikoli, famous for creating Sudoku, among many other logic puzzles.
I discovered the game a few years ago on the Nintendo DS with 'Puzzle Series Vol. 5: Slitherlink', which was never released outside of Japan. It's such a good game I became addicted to it, and now it's time to spread the virus :)

This is my version of the game for Dingux (Dingoo Linux).
Its main features are:

? 456 levels
? Four grid sizes: 5x5 (easy), 7x7, 10x10, 20x20 (hard)
? Undo button
? Progress saved automatically
? Save state option


? Rules

In Slitherlink, you draw lines on a grid to create a meandering path, following the rules:

? The path must form a single loop, without crossing itself or branching.
? The numbers indicate how many lines surround each cell. Empty cells may be surrounded by any number of lines.

There is one unique solution for each level.
You can draw small x's on segments that cannot be connected.
You should be able to find the solution by logical deduction only, without guessing.

To Slitherlink beginners, I strongly advise to consult the Wikipedia page, and particularly the chapter 'Solution methods', which is a big help at the beginning.


For more information, read file README.txt.

Coccijoe

  • Posts: 366
    • Underground Portables
Re: Slitherlink v1.0
« Reply #1 on: January 13, 2011, 12:28:51 pm »
thanks mia!

jagotu

  • * Former Staff
  • Posts: 188
Re: Slitherlink v1.0
« Reply #2 on: January 13, 2011, 06:13:13 pm »
How do you know you finished the level ???
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

Mia

  • Guest
Re: Slitherlink v1.0
« Reply #3 on: January 13, 2011, 06:26:40 pm »
How do you know you finished the level ???
As soon as you find the solution, there's a sound effect, the word "Solved" written in green, and then when you push a button the next level is loaded.
If that doesn't happen, you made a mistake somewhere...
Check that :
- all the cells with a number inside have the same number of segments around them (hint: the number is displayed in blue in that case)
- the path you draw is a single loop, without branches, that doesn't cross itself.

jagotu

  • * Former Staff
  • Posts: 188
Re: Slitherlink v1.0
« Reply #4 on: January 13, 2011, 06:38:47 pm »
EDIT: I found it out.
« Last Edit: January 13, 2011, 06:58:50 pm by jagotu »
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

flaming_goat

  • Guest
Re: Slitherlink v1.0
« Reply #5 on: January 13, 2011, 06:59:40 pm »
@Jagotu

I think you need to have a continuous loop, ie. connect the 2 ends together.

Coccijoe

  • Posts: 366
    • Underground Portables
Re: Slitherlink v1.0
« Reply #6 on: January 13, 2011, 07:00:02 pm »
yep you have to close the loop

schanall

  • Posts: 139
Re: Slitherlink v1.0
« Reply #7 on: January 17, 2011, 02:13:17 pm »
I love those kind of games! Thank you very, very much!  :)

Mia

  • Guest
Re: Slitherlink v1.0
« Reply #8 on: January 28, 2011, 01:20:31 pm »
I made a small update : the .wav files are renamed into .dat, in order to avoid being included in the native firmware's jukebox database. I hadn't noticed at first that the jukebox scans .wav files as well. The rest of the game is untouched.
If you want to update and keep your progress, you just need to backup the files slitherlink.sav and slitherlink_state.sav (if present), and copy them again in the new directory 'Slitherlink'.

The source code is available too.

Homepage.

Pingouin

  • Posts: 268
Re: Slitherlink v1.0
« Reply #9 on: January 31, 2011, 09:32:57 pm »
Just tried it, great games! Thanks!  ;D

DiegoSLTS

  • Posts: 365
Re: Slitherlink v1.0
« Reply #10 on: August 27, 2012, 04:02:45 am »
I've made a new build of Slitherlink 1.1 using the latest OpenDingux toolchain, now it works again in OpenDingux!

Game
Source (the only difference is in makefile.dingoo so it looks for everything in the right directory)
« Last Edit: August 27, 2012, 04:05:55 am by DiegoSLTS »

pcercuei

  • Posts: 1667
    • My devblog
Re: Slitherlink v1.0
« Reply #11 on: August 27, 2012, 04:14:12 am »
Great thanks! I forgot about that game.

Pingouin

  • Posts: 268
Re: Slitherlink v1.0
« Reply #12 on: August 27, 2012, 12:27:42 pm »
Great, thanks! That was one of the homebrew games I was missing from Dingux. Too bad I didn't keep my savegame  :D Oh well, back to the start then.

 

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