Author Topic: Second OpenDingux developer prerelease  (Read 32624 times)

virusmater

  • Posts: 55
Re: Second OpenDingux developer prerelease
« Reply #20 on: September 23, 2011, 12:27:39 pm »
i had this bug too, but changing tv region worked for me
http://dingoowiki.com - let's fill it!

NESFreak

  • Posts: 12
Re: Second OpenDingux developer prerelease
« Reply #21 on: September 23, 2011, 12:53:05 pm »
I do not have that issue. Are you using pal or ntsc and what region are you in

The picture was made using pal and that was also what the tv detected. I can now confirm that ntsc (detected as ntsc 3.58) works fine. (However with slight overscan.)

qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
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Re: Second OpenDingux developer prerelease
« Reply #22 on: September 23, 2011, 02:25:39 pm »
to get pal to display correctly you need to add pal to /etc/tvout.conf

NESFreak

  • Posts: 12
Re: Second OpenDingux developer prerelease
« Reply #23 on: September 23, 2011, 02:55:48 pm »
to get pal to display correctly you need to add pal to /etc/tvout.conf

Yep, that's exactly what I did. How else could I get a pal signal in the first place? The pal signal itself is perfectly fine (50hz pal encoding). It's the outputted image that's wrong.

Got another bug btw. /dev/null is broken.
Code: [Select]
opendingux:/boot/local/home # cat /dev/null
watchdog: WDIOC_SETOPTIONS: Inappropriate ioctl for device
opendingux:/boot/local/home # echo "abcde" > /dev/null
opendingux:/boot/local/home # cat /dev/null
abcde
opendingux:/boot/local/home #

pcercuei

  • Posts: 1676
    • My devblog
Re: Second OpenDingux developer prerelease
« Reply #24 on: September 23, 2011, 03:56:10 pm »
If you start messing with the system you'll find a great number of bugs that we didn't inform you about  ;D
/dev/null is a file here, while it should be a dev node. I didn't have the time to fix it before the release.

virusmater

  • Posts: 55
Re: Second OpenDingux developer prerelease
« Reply #25 on: September 23, 2011, 04:33:31 pm »
veryvery little bug:
connect to tv-out > go suspend > wake up: tv-out still work, but dingoo screen turned on and show blank white screen
http://dingoowiki.com - let's fill it!

NESFreak

  • Posts: 12
Re: Second OpenDingux developer prerelease
« Reply #26 on: September 23, 2011, 07:54:21 pm »
If you start messing with the system you'll find a great number of bugs that we didn't inform you about  ;D
/dev/null is a file here, while it should be a dev node. I didn't have the time to fix it before the release.

In the mean time I'll just print out and shred my excess data manually then  8) :P

OT. Is a list of unimplemented features somewhere available?

pcercuei

  • Posts: 1676
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Re: Second OpenDingux developer prerelease
« Reply #27 on: September 24, 2011, 01:25:42 am »
OT. Is a list of unimplemented features somewhere available?

See here: http://dingoowiki.com/index.php?title=Dingux:OpenDingux#TODO_list

The list is quite incomplete, we're working on many other things. If you want to lend a hand, don't hesitate to pop on IRC. That would be really appreciated.

jmi

  • Guest
Re: Second OpenDingux developer prerelease
« Reply #28 on: September 25, 2011, 01:51:11 pm »
First of all, it's awesome to see a release of opendingux! I was really looking forward to it!
But can anyone give me a hint, how to use pygame?

Solstice

  • Posts: 367
Re: Second OpenDingux developer prerelease
« Reply #29 on: September 25, 2011, 04:29:26 pm »
Sounds really good,drowsnug working on snes for this also ! and im hearing good things,  im gonna upgrade for 8gb to 16gb soon, ill def be trying this out once i have two micro sd cards

Dingoo A320 stock 1.2 + Gmenu

PSP slim 2002 Gen 5.50 D3 Prom4

Megacubo

  • Posts: 66
Re: Second OpenDingux developer prerelease
« Reply #30 on: September 27, 2011, 12:06:42 am »
Finally i can try this by myself, work really great, the tv out works without problems (ILI9338) and with overclock!! really i think this is the best think ever happen to the scene since the original dingux, I can not wait to see the final version 

pcercuei

  • Posts: 1676
    • My devblog
Re: Second OpenDingux developer prerelease
« Reply #31 on: September 27, 2011, 02:19:48 am »
First of all, it's awesome to see a release of opendingux! I was really looking forward to it!
But can anyone give me a hint, how to use pygame?
Currently you can use pygame the same way you do it with the older kernels.

mandrake88

  • Posts: 152
Re: Second OpenDingux developer prerelease
« Reply #32 on: September 28, 2011, 05:51:31 pm »
beta1 comming?  ;D
Dingoo A320 Black - Original by Dingoo Digital

pcercuei

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Re: Second OpenDingux developer prerelease
« Reply #33 on: September 28, 2011, 06:47:01 pm »
I believe the next release will be the real one  ;D

Megacubo

  • Posts: 66
Re: Second OpenDingux developer prerelease
« Reply #34 on: September 28, 2011, 10:50:52 pm »
I believe the next release will be the real one  ;D

[hype mode on]That's pretty awesome :o[hype mode off]

Only missing some emulator ports for opendingux i would like to see (and not only me) MAME, FBA (i hope someone can work on a new port) snes9x4d, fceu, psx4all (full speed is for real now?) and all we have already in dingux. I really want a lot of things :-[

pcercuei

  • Posts: 1676
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Re: Second OpenDingux developer prerelease
« Reply #35 on: October 01, 2011, 11:09:34 am »
psx4all (full speed is for real now?)

No, I thought it was pretty clear: OD won't boost psx4all. It was already using hardware surface (hence the flickering) and it won't gain a single FPS on OD for most of the games.

Megacubo

  • Posts: 66
Re: Second OpenDingux developer prerelease
« Reply #36 on: October 01, 2011, 07:28:53 pm »
Bad news, but is good to know.

We hope the next version of OD looking forward

mth (OP)

  • Posts: 317
Re: Second OpenDingux developer prerelease
« Reply #37 on: October 02, 2011, 12:19:50 am »
It is possible to optimize psx4all by using MXU (SIMD) instructions and/or by outputting 32 bpp and adding 32 bpp support in the kernel. But this is a lot of work and it is not clear yet whether it will help a lot or just a little bit. So I'd rather work on other things right now. So if someone is looking for a nice challenge, this one is available.

iamkenIT

  • Posts: 41
Re: Second OpenDingux developer prerelease
« Reply #38 on: October 03, 2011, 12:00:26 pm »
I bet the next release will be twice as awesome
Dingoo a320 + my modded VX747

AMD Athlon II X3 445 Rana 3.1GHz   
Kingston 4GB 240-Pin DDR3 1066MHz
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Solstice

  • Posts: 367
Re: Second OpenDingux developer prerelease
« Reply #39 on: October 04, 2011, 08:22:55 am »
Are you guys planning to have like a universal input UI?

It would be great to be able to change buttons around for everything,not all emulators let you change buttons, unless you can get source and recompile it but not all are available and i have no clue how to do it myself like many
Dingoo A320 stock 1.2 + Gmenu

PSP slim 2002 Gen 5.50 D3 Prom4

 

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